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Exodus Mod: Work for everyone

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Post Sat Dec 25, 2004 1:36 pm

Exodus Mod: Work for everyone

So they buggered up my news post heres a consice list of the stuff I want to put into the mod. Shame I cant actually mod myself..
Mod Name: Exodus RPG Mod

Ship Range: House Ships
Light FIghters replaced with:
Light Scout (Original LF equivelant)
Heavy Scout (Bit more armour, Police ship)

Heavy Fighters replaced with:
Convoy Escort (Normal HF stats but bigger cargo)
Medium Fighter (Orignal HF equivelant, Police ship)
HEavy Fighter (More armour, Navy ship)

Very HEavy Fighters replaced with:
V Heavy Fighter (Original VHF equivelant, Navy Ship)
Bomber (Yknow, big, 4 torps..heavy)
Faction FIghters (Navy Factions specialist VHF ship)

Freighters replaced with:
Convoy FRs (Smaller cargo but more Armour)
Medium FR (Original FR equivelant)

Specialist Ships:
Ships for Factions that need a ship range of their own. Factions like GMG, Outcasts and the like.

Weapons:
Lv1-10 weapons for each House (Including Hispania)
New Range of Torpedoes and Missles
Faction Sponsored Weapons

Systems:
New Systems including: A starting System (Much like Excelsias). New systems like Omega 13 and new Omicrons ect. Plus old systems unlocked and renovated eg Alaska

Factions:
New NPC factions running around including an SCS style faction (SCS is Sirius Criminal Syndicate). Possibly an NPC faction (with ships an all) of my Clan, the Helghast.

Misc:
Maybe some stuff like new Scanners, Tractor beams, Power Plants and possibly some Armour Upgrades too. Also some fancy artwork of ships in game, Sigs and things. Possibly new music and effects as well. All Low priority stuff so Im not expecting this to make a final version..

So yeah, post here if youd like to help out (Im not betting on alot of people) and just some contact details and what you would like to be doing. Ive got job openings for everyone as it shows, so feel free to join in wether or not your a veteran modder or a noob. Even if you already working with a team or just a Freelancer I dont mind if you join in.

Is that all? Yeah I think it is.
Have Fun

PS. If this mod does ever get going, there will be openings for Creative Text (CTD) people to fill all the Inforcards out

Edited by - Killzone on 12/26/2004 5:16:41 AM

Post Sat Dec 25, 2004 3:51 pm

I suggest you give further details of your vision for the mod. People can only decide to participate if they know what your intentions for the mod are.

Post Sun Dec 26, 2004 4:22 am

There, its up now...happy? lol

Always one

Edited by - Killzone on 12/26/2004 4:41:17 AM

Post Sun Dec 26, 2004 4:49 am

ok i will help
check ya email.

edit: removed my sig because pic aint workin

Edited by - vamp679 on 12/26/2004 4:57:14 AM

Post Sun Dec 26, 2004 6:08 am

My email..on this account? Ahhh crap

Heres my new one..shouldve posted it..sorry

[email protected]

Put something like RE: Exodus Mod or something in the title bar or I wont notice it

Post Tue Jan 04, 2005 7:07 pm

Don't wanna ruin your mod, Killzone, but the name is already taken. I'm the leader of Freelancer: Exodus, an unoffical expansion for FL. If you don't want to change name, we will have to do something, two mods with the same name is never a good idea

To contact me, email: [email protected]

To find the forums for (our ) Exo mod, go to: http://exodus-mod.cjb.net

So please, don't take this hostile in any way, this is just so we don't crash into each other

Edited by - Orillion dot Net on 1/4/2005 7:08:57 PM

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