Thu Dec 09, 2004 7:37 am by warzog
First off, that's a handful.
i basically need XML editors, infocard creators, and anybody with some free time on their hands
1) You don't need infocard creators, as the ships already have them.
2) It would be simpler to just edit the 3 related files: Shiparch.ini, Goods.ini, Market_Ships.ini
To start, Copy each ship, along with it's "Collision Groups" and "Simple" sections, and paste them to the end of the shiparch.ini file.
(In XML, that would be the "Append" function.)
Rename each ship.
IE: Change "LI_Cruiser" to something like "Players_LI_Cruiser"
Change "type = CRUISER" to "type = FREIGHTER" or "type = FIGHTER" otherwise the flight controls will be messed up.
And add a line under the name "ship_class = 2" for freighter, or "ship_class = 3" for VERY Heavy fighter.
In goods.ini, create a "Players_LI_Cruiser_Hull" and "Players_LI_Cruiser_package" section.
(There are several listed, and they can be used as a guide.)
In market_ships.ini, find the base you want to sell it at.
Add a line, "marketgood = Players_LI_Cruiser_package, 6, -1, 1, 1, 0, 1, 1"
The 6 means you need to be a level 6 to buy it, it can be 0-38.
Be sure that no base has more than 3
package, #, -1, 1, 1, 0, 1, 1
If so, change some to:
package, #, -1, 0, 0, 1, 1, 1
Watch your 6!