Important Message

You are browsing the archived Lancers Reactor forums. You cannot register or login.
The content may be outdated and links may not be functional.


To get the latest in Freelancer news, mods, modding and downloads, go to
The-Starport

Modding Help Requested

Advertise for Modelers, Programmers, Webmasters, INI Editors, Script Experts, Adventurers, Servers, or anything that has to do with a project

Post Thu Nov 04, 2004 6:58 am

Modding Help Requested

I am working to build a series of mods, called the Capital Commander mods. I need people who can make captial ships from the origional FL files into flyable ships. So, i basically need XML editors, infocard creators, and anybody with some free time on their hands.
any and all help will be appreciated
contact me via email if you can help

Don't run from the sniper, you'll just die tired

Post Sat Nov 06, 2004 11:12 am

any1?
oh yah, i could also use some people to put the cap ships sellable at bases

Don't run from the sniper, you'll just die tired

Post Thu Dec 09, 2004 7:37 am

First off, that's a handful.
i basically need XML editors, infocard creators, and anybody with some free time on their hands
1) You don't need infocard creators, as the ships already have them.
2) It would be simpler to just edit the 3 related files: Shiparch.ini, Goods.ini, Market_Ships.ini

To start, Copy each ship, along with it's "Collision Groups" and "Simple" sections, and paste them to the end of the shiparch.ini file.
(In XML, that would be the "Append" function.)
Rename each ship.
IE: Change "LI_Cruiser" to something like "Players_LI_Cruiser"
Change "type = CRUISER" to "type = FREIGHTER" or "type = FIGHTER" otherwise the flight controls will be messed up.
And add a line under the name "ship_class = 2" for freighter, or "ship_class = 3" for VERY Heavy fighter.

In goods.ini, create a "Players_LI_Cruiser_Hull" and "Players_LI_Cruiser_package" section.
(There are several listed, and they can be used as a guide.)

In market_ships.ini, find the base you want to sell it at.
Add a line, "marketgood = Players_LI_Cruiser_package, 6, -1, 1, 1, 0, 1, 1"
The 6 means you need to be a level 6 to buy it, it can be 0-38.

Be sure that no base has more than 3
package, #, -1, 1, 1, 0, 1, 1
If so, change some to:
package, #, -1, 0, 0, 1, 1, 1


Watch your 6!

Post Thu Dec 09, 2004 12:15 pm

ok, thx.

also, if anybody has a cmp of any cap ship email them to me. the point of my mod is to make them FLYABLE just so u know

Post Thu Dec 09, 2004 1:45 pm

dosnt every mod put capitol ship fylbe ?

Post Thu Dec 09, 2004 2:51 pm

Uh, why don't you open up any one of the large number of mods that have buyable, drivable capships, study how they did it, and then make your mod? It's not terribly tricky, just time-consuming

Post Fri Dec 10, 2004 9:01 am

I'll write infocards if you give me a pic of the ship.

Post Fri Dec 10, 2004 12:04 pm

im still trying to figure out why my first ship im putting in crashes the game when i go to the ship dealer. I still need to work out the problems before i do most of this. im just wondering how many people are willing to help

Return to Help Wanted/Available Section