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1 cuestion

Here you can discuss building custom ships, texturing and 3D modeling in Freelancer

Post Mon Jun 18, 2007 9:04 am

1 cuestion

How can we change the original ship skin? (example: egle, blue)

Post Mon Jun 18, 2007 11:32 am

Open up the *.mat file with FL UTF editor. Expand the trees until you find the texture you want. Then export it and open it in Photoshop, or another photo editor. (Paint does NOT work) Then import it back into the *.mat file, and save it.


And sorry if that was confusing, it's been more than an year since I did that.
Also sorry if I missed a step, for above reason.

EDIT: the FL UTF editor can be found in the downloads section IIRC.

This is what happens when you try and dock rape. (This is not me) Noobs trying to dock rape

Edited by - 5i1 2 on 6/18/2007 12:34:07 PM

Post Mon Jun 18, 2007 12:38 pm

and wher do i finde the FL UTF editor?

Post Mon Jun 18, 2007 1:10 pm

Post Tue Jun 19, 2007 1:25 am

i tried it but can't change format.can you explain pleas

Post Tue Jun 19, 2007 2:02 am

Navigate (in UTF edit) down to the "texture library" then blahblah.tga, then it will either list a MIPS (.dds) or MIP0 (mip zero) (.tga). If you click the MIPS or MIP0, you can confirm, as it will list on the right side in the ASCII box as dds or..not dds. So select the MIPS, then choose "export" and name it, with the same type of extension. Easiest always to use dds imo, even if the old file was tga - no flipping this way and that before importing again.
K so you've edited in your snagged copy of photoshop (shame on you) and re-save to disk, simply open UTF edit again, nav to the file ya got it from, find its entry again, and this time choose "import", save, done. <span style="text-decoration: underline">If you change from targa to dds, make sure you change the entry MIP0 to MIPS</span>.

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