As I'm working on a planetary scale I probably see the changes better than you do on your ship. As far as I can tell your correct about your guesses.
My deltas keep changing as I'm still experimenting
1) 240.000000
2) -0.010000
3) 0.010000
4) 0.000000
5) 0.000000
1) is the time the animation runs for, I've set it at 4 minutes as trying to tie the speed & duration is proving a pain in the ass, and anybody that sits and watches the planet for that length of time waiting for the reset needs to get a life
2) +\- detemines the direction the animation moves, left & right in this case, the number is the speed, 0.199614 is the standard as far as I can tell but it's way to fast for my needs.
3) same as 2 but the animations move up & down.
4 & 5) same as 2 & 3 but the animation is nowhere near as smooth as 2 & 3, it's actually rather je rky.
The 20.000002 is (I hope) the correct duration for speed 0.199614 as that's the settings Digital Anvil have used, 10.000001 is half the time the animation needs. On a small scale you probably won't see it but the scale I'm working with the animation gets half way through and the resets back to the start.
I have to admit Cold_Void I'm sorely tempted to start animating everything but that would probably be a bit to much, but there are couple of ships that I'm going to go and have a play with
**shuffles of with a new headache**
*EDIT* pesky censor
Edited by - Bejaymac on 12/16/2006 12:26:47 PM
My deltas keep changing as I'm still experimenting
1) 240.000000
2) -0.010000
3) 0.010000
4) 0.000000
5) 0.000000
1) is the time the animation runs for, I've set it at 4 minutes as trying to tie the speed & duration is proving a pain in the ass, and anybody that sits and watches the planet for that length of time waiting for the reset needs to get a life
2) +\- detemines the direction the animation moves, left & right in this case, the number is the speed, 0.199614 is the standard as far as I can tell but it's way to fast for my needs.
3) same as 2 but the animations move up & down.
4 & 5) same as 2 & 3 but the animation is nowhere near as smooth as 2 & 3, it's actually rather je rky.
The 20.000002 is (I hope) the correct duration for speed 0.199614 as that's the settings Digital Anvil have used, 10.000001 is half the time the animation needs. On a small scale you probably won't see it but the scale I'm working with the animation gets half way through and the resets back to the start.
I have to admit Cold_Void I'm sorely tempted to start animating everything but that would probably be a bit to much, but there are couple of ships that I'm going to go and have a play with
**shuffles of with a new headache**
*EDIT* pesky censor
Edited by - Bejaymac on 12/16/2006 12:26:47 PM