New cityscape - exactly how?
I know this hasn't be done a lot of times up to now, but nevertehless I'm hoping someone has experience in the matter and can help me.
I'm creating a new planetscape for, well, a new planet. In order to easily be able to test the script, I decided to replace Manhattan's "hardpoint script" with my new one and first built into it all the basic things, like ship standing point, character standing point, landscape and the landing pad (both one model). I left the background, meaning the sky, as it was.
Now, I created a camera, called Camera_0, which Freelancer is now to use as standard camera. This it does quite well, as I intended it to do, at coordinates 0, 0, 0 and no special rotation whatsoever. However, it should just be hovering above the ground of my landscape (which I just painted a bright green for texting purposes). HardCMP showed a Hardpoint set at 0, 0, 0 right where I wanted it -- hovering above the ground. But there is no ground. I can see the lower ends of the "skydome" in the background, but not the ground that should be before it.
Am I right to assume the materials have to be in the MAT itself,? -- cuz in petaldb.ini, which I also edited accordingly, there is no special reference to a MAT file. This exludes the possibility of missing textures. Well, HardCMP showed them up, too, anyway, so I don't thing that's it.
Only thing I assume are the lights, which are missing up to now. But then I would at least get a black horizon, wouldn't I? Cuz at the moment I can really see the round bottom end of the skydome.
Having any ideas?
I'm creating a new planetscape for, well, a new planet. In order to easily be able to test the script, I decided to replace Manhattan's "hardpoint script" with my new one and first built into it all the basic things, like ship standing point, character standing point, landscape and the landing pad (both one model). I left the background, meaning the sky, as it was.
Now, I created a camera, called Camera_0, which Freelancer is now to use as standard camera. This it does quite well, as I intended it to do, at coordinates 0, 0, 0 and no special rotation whatsoever. However, it should just be hovering above the ground of my landscape (which I just painted a bright green for texting purposes). HardCMP showed a Hardpoint set at 0, 0, 0 right where I wanted it -- hovering above the ground. But there is no ground. I can see the lower ends of the "skydome" in the background, but not the ground that should be before it.
Am I right to assume the materials have to be in the MAT itself,? -- cuz in petaldb.ini, which I also edited accordingly, there is no special reference to a MAT file. This exludes the possibility of missing textures. Well, HardCMP showed them up, too, anyway, so I don't thing that's it.
Only thing I assume are the lights, which are missing up to now. But then I would at least get a black horizon, wouldn't I? Cuz at the moment I can really see the round bottom end of the skydome.
Having any ideas?