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Wrong HP rotations in HardCMP?

Here you can discuss building custom ships, texturing and 3D modeling in Freelancer

Post Thu Nov 03, 2005 2:19 pm

Wrong HP rotations in HardCMP?

To make it short: I am creating a new damage point with the rotation -89, -89, 66, but HardCMP always changes it back to -1, -89, -22 when I load the model next time.

Any ideas?

Post Thu Nov 03, 2005 3:02 pm

Just edit the hardpoints with UTF Editor instead of HardCMP

Post Fri Nov 04, 2005 6:33 am

Yeah, it's "just" that I don't know what to calculate in order to get the quite a bit more complex values the UTF Editor uses.

Post Sun Nov 06, 2005 4:14 am

Um... basically... HardCMP calculates the angles when you input things the first time, and then reads that information back again, converting to degrees/radians again. So, it may look wrong, but it's not- it's just a different way of viewing the same angles, in most cases.

Post Sun Nov 06, 2005 5:11 am

Well, as I was setting up damage points, I can say it certainly WAS wrong, for the destroyed wing, that was supposed to be set onto the point didn't have the right orientation.

I then used UTF Edit to copy the orientation data and paste it into my new one, which is basically an old ship with a new pair of wings, so I can use the exisiting damage points. Now it works.

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