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First Time.

Here you can discuss building custom ships, texturing and 3D modeling in Freelancer

Post Wed Jul 20, 2005 6:21 pm

First Time.

First time to attempt modeling. (It sounds so pathetic but I want to) I want to make a version of a Gundam. This one would look good as a ship cause I have or will have a model to base it on.



The bottom right is what I plan to make it look like. Is it too hard as a first project?
I'll post way better pics when I actually get it.

Hope fully eBay will pull through for me.

Edit : Guh. Some guy tripled my bid. But still. Think its too hard?

Edited by - Aravis on 7/20/2005 7:26:46 PM

Edited by - Aravis on 7/20/2005 7:36:35 PM

Post Wed Jul 20, 2005 8:58 pm

Well that is a hard modle. if its your first modle start with somting easy like a plane or a spaceship that doesnt have a lot of hard angles. but you might be able to pull of the plane verson of winggundam. if you do manage to do it make a wing zero to lol.

Post Wed Jul 20, 2005 10:17 pm

Yeah thats what I want, the plane version of it as shwn bottom right.

Post Thu Jul 21, 2005 8:00 am

What would the poly count be on this. 5, 6 thousand?

Post Sat Jul 23, 2005 7:52 am

It all depends on how you make it. Being your first ship it will probably have alot of useless polys so I would say 5-7k would be about right.

Post Sat Jul 23, 2005 11:38 pm

Thats cool i guess. I still have to get it to base it on.

Edited by - Aravis on 7/24/2005 12:38:18 AM

Post Mon Jul 25, 2005 9:26 pm

I got a different version of it, I'll post pics of it soon to ask you guys if its too hard. As soon as I find my camera.

Post Tue Jul 26, 2005 12:49 am

To be perfectly real about things...

Well, whatever is something you're excited by is a pretty good subject. And the fact that you'll have a reference model will really, really help you.

But, that said... something like a Gundam, with lots of parts, difficult angles, and tricky curvature... is probably going to be a lot to bite off for a first project.

I've taught some 3D modeling to children before (5th-graders) and I started them off with extremely simple things, like a simple rocket-ship consisting of a single lathe object for the body and a pair of extrudes for "wings". Later on, I taught how to use booleans. I couldn't teach them lofting, pathed extrusions, or any of the harder things- it takes awhile for people to really figure out how to do these operations, and they're not terribly intuitive.

If you're working with a modeler like GMAX, you can start with some simple lathed curves and then push/pull verts to build many shapes, but it's a very clunky way to model anything that needs to be exact, and when you get better at it, you'll realize how inefficient that tends to be. However, it's still the best way to model anything organic, and probably always will be, until musculature/bone/skin simulators become a lot more user-friendly, not to mention cheap and not insanely processor-intensive.

At any rate... if I were you, and had zero experience... well, I'd start with something very, very simple for your first project.

Post Tue Jul 26, 2005 5:47 am

T.T
Ok Argh, I'll find a few other things to do for the time being.

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