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who''s with me? the UTF editor is badly in need of an upgrad

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Post Tue Jul 12, 2005 11:12 pm

who''s with me? the UTF editor is badly in need of an upgrad

is it just me or could the admirals UTF editor really use some drag and drop functionality?this is always occuring to me when i'm busy recreating nodes I had to delete (.3db problem) & often duplicating them from another file(some experiments i've been doing with legacy nodes from the no_ hardware just as an example).it would be nice to be able to import nodes as well. who's with me?

Post Tue Jul 12, 2005 11:32 pm

I'll second that request. Maybe Louva-Deus's crew over at EOA might be willing to take a look at that once they've gotten the SUR Exporter Beta3 out the door...

The only problems I see with this are:

1. There needs to be a built-in function to rename things within any of the UTFs, regardless of structure- the names are still in the same places within the file structure, I suspect, so that's probably not very hard. For example, the FL Model Cloner doesn't handle TXMs correctly, so my attempts to make new TXMs for ALE references have all come up short. I don't get the one document somebody made about the "reversed CRCs" used for name strings in UTFs, and my attempts to follow the directions didn't end in success.

2. It's probably not going to resolve the issues we have with CMP/3DBs that don't use the "standard" FL CMP structure- i.e., all of the things that are currently corrupted by the Import plugin for MS3D. Minor problem, that, but still, it'd be nice if somebody would take a look at that.

3. Textures should automatically be renamed with the proper file extension, depending on whether they're MIP0 or MIPS (i.e., TGA and DDS respectively).

Basically, yeah... I'd like to see an improved UTF Edit. The one we have is pretty darn kewl, really, and does let users do quite a bit. But it'd be nice if it were a bit easier to master- for example, it's not intuitive that one can export VMESHDATA and VMESHREF information from a CMP into another CMP with the same name/Material structure and it'll still work (this is something I sometimes do when I go back and fix a ship that's already finished and hardpointed, but has minor geometry quirks or texturing issues- you can't do this willy-nilly of course).

Post Wed Jul 13, 2005 7:26 am

exactly...that's one reason i mention node importing,it would be a lot easier to set up glowmaps etc from templates that you could import...

another feature i know a lot of people would like to see is audio preview for the utf files,its just not fair asking people to use the xml builder to extract them all and then trace them back via CRC database.also it would be great to see flmodelcloner's mesh renaming feature implemented in utf so you wouldn't need to re-export your model after you realize you forgot to name everything correctly

Post Wed Jul 13, 2005 12:17 pm

No promises but I will say that this has been on the list of 'things to do one of these days.'

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