Size of texture files
Hey everybody... I'm working on a ship's textures, and I have a basic/stupid question: what happens (if anything) if I make a ship texture that's 512/512, or larger powers of 2?
Does FL crash if you do this?
Any answer to this question would be appreciated... I'm used to building really HUGE UVmaps of things, so if FL will support larger sizes, I'm going to use them. At 8-bit color, one large map is still more efficient than multiple small ones, and I can work with the palette carefully, to ensure that it looks good.
Does FL crash if you do this?
Any answer to this question would be appreciated... I'm used to building really HUGE UVmaps of things, so if FL will support larger sizes, I'm going to use them. At 8-bit color, one large map is still more efficient than multiple small ones, and I can work with the palette carefully, to ensure that it looks good.