Important Message

You are browsing the archived Lancers Reactor forums. You cannot register or login.
The content may be outdated and links may not be functional.


To get the latest in Freelancer news, mods, modding and downloads, go to
The-Starport

Trouble with texturing:couple questions

Here you can discuss building custom ships, texturing and 3D modeling in Freelancer

Post Sun Apr 11, 2004 11:03 pm

Trouble with texturing:couple questions

Hello, all, I'm a newb to editing, and I am not very clear on how to

a) flip textures i have made in Photoshop (i've read all over in these tutorials about flipping a texture file, but i couldn't find how to..?),

b) what are .mat files? how do i save a texture I have made to the MAT file? this was mentioned in Jackal's Transparent texture Tut, but it doesn't really tell me what that MAT file is or where it is on a comp (sorry, i just am new and do not know very much at all about how to,

and c) when i save a file in Photoshop 7, i try to save as a Targa (or .TGA, right? same thing?) file from hte pulldown, then it asks me if i want 16-, 24-, or 32-bit, i say 32 and "Okay", then try to close Photoshop. It says "Chages have been made; would you like ot save them?" right after i saved it !?
Is 32-bit the kind i need to save as inorder ot get it into Milkshape?

One final questoion: Is it possible to save the weapon and the ship that i have made into a FLMM file? I am running MD's Rebalance Mod3.4 w/the Rebalance Upgrade2.1 . I added my weapon successfully to my game and i can use it in my SP game; but i get kicked from servers on MP after about 30 seconds of gameplay. I don't get a "Cheating detected" or anything, just game crashes back to desktop (only in MP). no one can enter my server, either.
Once I add my ship and my weapon to my files, is there a way to easily save these changes to a FLMM file (would that be a .zip like the ones availabe on LR Download section? like a mod file?) that i could easily turn on and off, so that i can switch b/t MP with regular MOD/settings and SP with my ship and my weapon?

Thanks. BTW, i have scanned many forums and tutorials on skinning, texturtes, and other related things, but i have been unable to either find the help/info i need, or it's way too detailed/over my head for me to understand (it's Greek-sounding to me). So please don't flame me, as i've made quite an effort to find soe help, have found some here and htere, but I still have these uncertainties. thanks again

Edited by - Ro9ue on 4/12/2004 1:18:31 PM

Post Mon Apr 12, 2004 3:47 pm

This is one other uncertainty i have: do hardpoints (like Hp/Fixed/HpEngine01, or Hp/Fixed/HpPilot) have to be touching or connected to my ship? So long as i select ALL of my groups/parts of ship and all my Hp's when i save/export to ... wherever i need to in order to incorporate my ship int othe game, they all will be considered one single ship, right?
And to put a pilot in my ship, do i just put the Hp/Fixed/HpPilot hardpoint in my Grooups list? Will the game automatically fill that in for me, putting a pilot in my cockpit, if i do put that Hp in my model?
thanks for any help

Return to Freelancer 3D Modeling and Texturing Forum