My New Ship - Next steps?
This is my 2nd ship I'm building. The first one looked like a pointy brick in Milkshape and was invisible, so I'm trying again. I've textured it in primary colours because every guide to proper texturing requires Paintshop or Photoshop, and anyway primay colours rule, and people will be able to see me coming from miles away .
Well, now I've got this far, I've reached the problem point with my previous ship - the .mat files and stuff like that. In the big "Create a new ship" guide in this forum (Thankyou Imagine ) it says:
-in the dt_name branch, store a string with the name of your texture file, e.g. mine is "antioch.tga"
-in the type branch, store a string "DcDt"
-flip your texture file upside down
-in the MIP0 (MIP zero) branch, import the upside down texture file
-save this utf file with same name as your cmp file, except with extension .mat
The line in italics is the problem.
I don't have a clue what it means.
Help.