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My New Ship - Next steps?

Here you can discuss building custom ships, texturing and 3D modeling in Freelancer

Post Mon Jan 19, 2004 9:38 am

My New Ship - Next steps?


This is my 2nd ship I'm building. The first one looked like a pointy brick in Milkshape and was invisible, so I'm trying again. I've textured it in primary colours because every guide to proper texturing requires Paintshop or Photoshop, and anyway primay colours rule, and people will be able to see me coming from miles away .
Well, now I've got this far, I've reached the problem point with my previous ship - the .mat files and stuff like that. In the big "Create a new ship" guide in this forum (Thankyou Imagine ) it says:

-in the dt_name branch, store a string with the name of your texture file, e.g. mine is "antioch.tga"
-in the type branch, store a string "DcDt"
-flip your texture file upside down
-in the MIP0 (MIP zero) branch, import the upside down texture file
-save this utf file with same name as your cmp file, except with extension .mat

The line in italics is the problem.
I don't have a clue what it means.
Help.

Post Mon Jan 19, 2004 12:33 pm

Load up Paint- or Photoshop, open your .tga file, flip (NOT rotate or mirror) it, then save and import.

Post Tue Jan 20, 2004 9:35 am

Righto. But, erm, please read what I say next time. I specifically mentioned that I don't have Paintshop or Photoshop. It doesn't matter now, as I discovered a copy of Arcsoft Photostudio and used it to create some lovely .bmps, and then I used PicPerk to convert to .tga. I flipped the files in PicPerk, by the way. I found a big, exhaustive guide which got me through the .mat file, but now I have two problems.
1) When I load Freelancer and go to the ship dealer where I put my ship, it crashes. This question has probaby been asked a million times (literally) but; How do I rectify the situation?
2) When I load the UTF editor and open my .mat file, it is empty. Completely empty save for the first ---\ bit. Why? It's really annoying because these .mat files tkae an age to make.

Post Tue Jan 20, 2004 3:20 pm



I specifically mentioned that I don't have Paintshop or Photoshop



Actually you didn't. You really didn't even infer it, you only mentioned everything wanted to use those programs. You may have thought you mentioned them but you never specifically mentioned you didn't have them.

There I go again, splitting hairs.

BTW, welcome to the family.

Edited by - Stinger on 1/20/2004 3:21:32 PM

Post Wed Jan 21, 2004 10:37 am

Damn you moderator types! Ah well, I can be a bit vague sometimes. You have to read between between the lines with me.
Anyway, cheers for the welcome, so do you know anyone who can answer my questions?

Post Fri Jan 23, 2004 11:31 am

Damn it, will someone help me before my Milkshape trial runs out?

Post Sun Feb 01, 2004 7:38 am

Don't panic! Download a program called Irfanview. It allows you to view many types of image files and manipulate them.

Then do what Nephilim said.



Edited by - Pantherras on 2/1/2004 7:38:58 AM

Post Sun Feb 01, 2004 7:08 pm

better yet convert your bmp file into dds files, in this way you don't need to "flip" the texture. If you do so, MIP0 should be written like MIPS - this is where you import dds files. Everything else stays the same.

if you are wondering where to find a converter, look at the nVIdia website they have the dds converter.



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Post Sat Feb 14, 2004 1:26 am

ok I have now Idea who invented this whole flipping the textures thing. for certain textures it may be required... but for the majority I think it is a useless... if not hazardous step.. I built my first ship and I fliped the textures like the tutorial told me... crash... every time... I rebuild the .MAT with non fliped textures and gues what... no crash. try useing it with unfliped first... and if you get the white ship error then... try flipping the textures in question..... by all means I am not the Guru on the subject... but this is just the experiance I have had with it.

If A=A then santa doesn't exist

Post Fri Feb 20, 2004 3:20 pm

Ermm...just how can you convert something to dds? I have both Ifranview and Photoshop and haven't found no way to saving/converting to that file type.

Post Fri Feb 20, 2004 7:15 pm

go to nvdia's support website and look for their dds converter there is this plugin for photoshop and a dos based program - nvdxtx.exe i think...


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