** Tutorial ** - Texturing models in milkshape
This will be a "work in progress'" tutorial on texturing models in milkshape, using a ship as an example of how I have learnt to do it. Once the model is done and provided I do a good job - lol - maybe it can be moved to the tutorial section.....
Now I’m not saying that I am an expert on texturing, in fact far from it - but I see a lot of:
"Help - I've made a model in milkshape - but I dunno how to texture it" - "will someone do it for me" - sort of stuff in this forum, so I thought I would pass on what I've learnt with a practical example.
I plan to show how to do 'break" the model up into "groups" and using the texture coordinate editor in Milkshape, apply textures to the various sections. Other programs call it a UV map (thanks Victor) but the principle is the same. I prefer to texture as I go and add the hardpoints last - as I get a better idea of eventual locations and placement as the model progresses. Also I am a believer in colour rather than something drab and uninteresting. If the exercise proves popular I may even be able to do something on making textures in programs like Photoshop 7 using layers to get the welded panel or plate look - although that is a totally different ball game......... I have much to learn in that area as well.
Oh.... help and feedback would be welcome and appreciated, that way we all learn something......
I will use a model I am working on for the "Epsilon mod" and some samples of my work can be seen in the mod announcement forum under that title, with more to be added as they are done. ( blatant plug) - also I did some work for firebase on his Basilisk COV fighter elsewhere in this forum.
the model I will use is called the 'Mystere' a new Bretonian light fighter:
Stats:
Armour 3700 - level 5/7
Guns 4, turret 1, missile 1, mine 1, countermeasures 1.
nano's/batts 35, cargo 25
Faction - Bretonian Elite Forces
The Mystere was created in doga by Parabolix and uses about 500 polys although that will increase as detail is added.
Ok so here are a couple of pictures of the ship:
I’ll be back with additional pictures as the model progresses
Edit: TLR through the good graces and the help of Baked Potato has allowed me to place 2 models- the Mystere and the Night Stalker . - - in the downloads section. Included with the models is about a dozen texs and they can be found by following this link: here
Take advantage if you wish - both models are partly textured - feel free to play around with them and if you wish use them in mods - however please give credit where it is due....
Edit: I strongly recommend this - a very good tutorial called: 'Kasdias Texture Guide' that provides the necessary plug-ins for photoshop 7 ....... and gives you a step by step process for it..... available
here
Harrier
Retreat[![! ---- I'm too badly messed up now[![!
Edited by - Harrier on 25-10-2003 04:23:50
Edited by - Harrier on 25-10-2003 04:28:23
Edited by - Stinger on 25-10-2003 06:04:12
Edited by - Harrier on 27-11-2003 10:21:30
Edited by - Stinger on 4/14/2004 9:47:19 PM