Mon Aug 25, 2003 8:02 pm by Imagine
Bob: About the texture names, I'm not really sure. I made the tex antioch and the image antioch.tga. The node in the mat with just 'antioch' could either be the name of the image without the extension or the name of the texture file. All I know, though, is it works if you set your tex and img names to be same.
The flmmbak is apparently the backup file for flmm. Do not mess with that. Go to the properties of the shiparch.ini read-only and toggle the read-only attribute off.
Swordmaster: Warlordbob is right; you will need to learn how to apply textures in Milkshape, because that is where you let the tga stick onto the ship. It's called skinning, and is a skill like modeling. There are a couple of good tutorials on milkshape's website. Make sure you finish skinning before you export the cmp file.
Edited by - Imagine on 25-08-2003 21:06:33