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Privateer: The Reckoning MOD Beta 2.5 Feedback
Here you can find news, get help and comment about the Privateer / Wing Commander Total Conversion called ?Privateer: The Reckoning? and accompanying Mods
just making sure, maybe it was just me but one of the earlier posts made it seem like that gun was out of line with the rest, ive got gemini and ill do what i can with it, send me the demon files as well, ill see what i can do about those in the meantime, since youve been making some really good progress on gemini
Who dares wins
Who dares wins
Just an observation on the commodities thing... You may have already changed it, but it seems that maybe cropping all of the FL commodities out of the mod may be a bit of a SNAFU, as it seems to me that hauling the limited number of types of commodities from privateer may get a little tiresome, and maybe a waste of a pre-generated, working resource. But then thats just my opinion.
Man cannot live by adorably cute slave wenches alone, never mind those grizzled pirates :S :O.
- All we see or seem, is but a dream within a dream. -
Man cannot live by adorably cute slave wenches alone, never mind those grizzled pirates :S :O.
- All we see or seem, is but a dream within a dream. -
Stryfe:
"limited number of types of commodities from privateer"
HUH?
There are quite a few Privateer Commodities that I haven't added, yet.
We're still missing: Artwork, Gems, Computers, and Home Entertainment, amongst others.
All I've done, so far, is substitute the FL Commodities with Privateer ones.
And to do that, I had to convert several of the minable commodites to non-minables, because FL has so few commodities.
The only FL commodity I did have to leave in was the Alien Artifacts, due to the missions.
If anything, FL is the game that has a "limited number of types of commodities."
GreyViper:
Agreed!
However, with the new AI, there is a tendancy to lose a lot of equipment.
This gets very expensive, very fast.
With scanners, generators, and shields starting at 10,000 credits...
(All 3 are required to take off.)
(And some missions result in little, or no salvage.)
The higher payment can be a requirement.
Especially in the last few missions where trading isn't even an option.
I suppose I could lower it, a bit.
Watch your 6!
"limited number of types of commodities from privateer"
HUH?
There are quite a few Privateer Commodities that I haven't added, yet.
We're still missing: Artwork, Gems, Computers, and Home Entertainment, amongst others.
All I've done, so far, is substitute the FL Commodities with Privateer ones.
And to do that, I had to convert several of the minable commodites to non-minables, because FL has so few commodities.
The only FL commodity I did have to leave in was the Alien Artifacts, due to the missions.
If anything, FL is the game that has a "limited number of types of commodities."
GreyViper:
Agreed!
However, with the new AI, there is a tendancy to lose a lot of equipment.
This gets very expensive, very fast.
With scanners, generators, and shields starting at 10,000 credits...
(All 3 are required to take off.)
(And some missions result in little, or no salvage.)
The higher payment can be a requirement.
Especially in the last few missions where trading isn't even an option.
I suppose I could lower it, a bit.
Watch your 6!
Warzog,
I remodded the 2.5 mod and mission 11 works fine now, you were right.
Were you going to replace the Nomads with Steltec drones and such? Also will you make a Steltec gun to replace Nomad weapons? Just wondering...
Also the icon for the Fusion Cannon is the same as the Plasma Gun. Do you need a picture of the Fusion gun?
I have some qualms about the rogues in the Jersy Debris Field using Orions. I like that the Orion is tougher but for low level ships in manhattan they are too much. First off their shields are way too tough to bust with low level ships and they are surrounded by swarming talons too (Like I will find a Rogue group of 6 talons with one Orion). And why do rogues have Orions in the first place?
Good work to all and I hope you can get Gemini working.
-----------------------------------------------------------
"The worst player has guns, and grenades, and vehicles, and all manner of damaging tools. Like a baby with a razor blade, he need not be skilled at all with his tools to cause terrible damage with them; a blind man can fire a tank and kill you."
--7--
Edited by - Du7andal on 5/15/2004 7:03:51 PM
I remodded the 2.5 mod and mission 11 works fine now, you were right.
Were you going to replace the Nomads with Steltec drones and such? Also will you make a Steltec gun to replace Nomad weapons? Just wondering...
Also the icon for the Fusion Cannon is the same as the Plasma Gun. Do you need a picture of the Fusion gun?
I have some qualms about the rogues in the Jersy Debris Field using Orions. I like that the Orion is tougher but for low level ships in manhattan they are too much. First off their shields are way too tough to bust with low level ships and they are surrounded by swarming talons too (Like I will find a Rogue group of 6 talons with one Orion). And why do rogues have Orions in the first place?
Good work to all and I hope you can get Gemini working.
-----------------------------------------------------------
"The worst player has guns, and grenades, and vehicles, and all manner of damaging tools. Like a baby with a razor blade, he need not be skilled at all with his tools to cause terrible damage with them; a blind man can fire a tank and kill you."
--7--
Edited by - Du7andal on 5/15/2004 7:03:51 PM
Oh, and PS, make Jacobi's outfit the same as Juni's from the last version (the business suit), it just makes more sense to me.
-----------------------------------------------------------
"The worst player has guns, and grenades, and vehicles, and all manner of damaging tools. Like a baby with a razor blade, he need not be skilled at all with his tools to cause terrible damage with them; a blind man can fire a tank and kill you."
--7--
-----------------------------------------------------------
"The worst player has guns, and grenades, and vehicles, and all manner of damaging tools. Like a baby with a razor blade, he need not be skilled at all with his tools to cause terrible damage with them; a blind man can fire a tank and kill you."
--7--
Du7andal:
I tried replacing the Nomad ship with the Steltek Drone.
That was what caused the Buffalo base, and Texas TL, CTD's.
FL won't let ya mess with the Nomads.
Yeah, could use it, and any others. (Especially, the missing commodity's!)
The Orion is the Pirate's Freighter.
The Talon, and Orion, were used by Pirates in Privateer.
Although, the Orion was seldom seen being used by them.
Unfortunately, I can't change Jacobi's outfit.
She's got 2, one for when she's tied up, and another for the rest of the time.
The mod CTD's if I swap out the tied up one, and it looks wierd with one uniform for her being tied up, and another as she blasts the nomad.
Same thing goes for the Chancellor, but he's got normal, and the nomad coming out of him.
Lonnigan has 2 also, but the first one is on the stretcher, the second is the rest of the time.
Can't change the one on the stretcher, or it CTD's.
'Sides, it looks like he stole some clothes.
Tobias' head and neck are so large that the only other outfit he can wear is the Manhattan Bartender's.
(I'm talking about the Bartender Trent talks to when you start a normal FL game.)
There are also some female outfits that show some cleavage.
Unfortunately, most of the female heads are just neck and head, with nothing else.
And swapping out heads is possible, but then their lips and mouths won't move.
(They look like they're chewing something while you listen to them talk.)
Watch your 6!
I tried replacing the Nomad ship with the Steltek Drone.
That was what caused the Buffalo base, and Texas TL, CTD's.
FL won't let ya mess with the Nomads.
Yeah, could use it, and any others. (Especially, the missing commodity's!)
The Orion is the Pirate's Freighter.
The Talon, and Orion, were used by Pirates in Privateer.
Although, the Orion was seldom seen being used by them.
Unfortunately, I can't change Jacobi's outfit.
She's got 2, one for when she's tied up, and another for the rest of the time.
The mod CTD's if I swap out the tied up one, and it looks wierd with one uniform for her being tied up, and another as she blasts the nomad.
Same thing goes for the Chancellor, but he's got normal, and the nomad coming out of him.
Lonnigan has 2 also, but the first one is on the stretcher, the second is the rest of the time.
Can't change the one on the stretcher, or it CTD's.
'Sides, it looks like he stole some clothes.
Tobias' head and neck are so large that the only other outfit he can wear is the Manhattan Bartender's.
(I'm talking about the Bartender Trent talks to when you start a normal FL game.)
There are also some female outfits that show some cleavage.
Unfortunately, most of the female heads are just neck and head, with nothing else.
And swapping out heads is possible, but then their lips and mouths won't move.
(They look like they're chewing something while you listen to them talk.)
Watch your 6!
Wow, I had no idea...
I might try to get pictures of the fusion gun and all the commodities (DOSBox has a screenshot ability, but it's been acting up lately, stupid "cannot find file *.* in directory"
-----------------------------------------------------------
"The worst player has guns, and grenades, and vehicles, and all manner of damaging tools. Like a baby with a razor blade, he need not be skilled at all with his tools to cause terrible damage with them; a blind man can fire a tank and kill you."
--7--
I might try to get pictures of the fusion gun and all the commodities (DOSBox has a screenshot ability, but it's been acting up lately, stupid "cannot find file *.* in directory"
-----------------------------------------------------------
"The worst player has guns, and grenades, and vehicles, and all manner of damaging tools. Like a baby with a razor blade, he need not be skilled at all with his tools to cause terrible damage with them; a blind man can fire a tank and kill you."
--7--
Du7andal:
Well, not many do.
There's a ton of things that FL won't allow.
And most of them are annoying...
Like swapping out heads, the nomads, and a host of others.
But that's not to say you can't ask about them.
If you've got an idea I haven't tried yet, I probably will.
If you've got an idea I have tried, and rejected, I'll explain why.
If you've got an idea I have tried, and it didn't work, I'll explain that too!
That's why the forum's here...
To exchange ideas, and to help us make the mod better.
Speaking of which:
As to the pics...
We don't have commodity pics of: Computers, Artwork, Gems, Home Entertainment, Robot Workers, Books, or Communications.
Also need pics of the 3 Armors, only have 2 right now.
And all of the sensors would be nice, I'm using FL's images right now.
All of the missiles and guns would be nice to have, too.
(Including the Steltek Gun.)
We're in no hurry...
The mod's still in beta, so there's plenty of time.
Watch your 6!
Well, not many do.
There's a ton of things that FL won't allow.
And most of them are annoying...
Like swapping out heads, the nomads, and a host of others.
But that's not to say you can't ask about them.
If you've got an idea I haven't tried yet, I probably will.
If you've got an idea I have tried, and rejected, I'll explain why.
If you've got an idea I have tried, and it didn't work, I'll explain that too!
That's why the forum's here...
To exchange ideas, and to help us make the mod better.
Speaking of which:
As to the pics...
We don't have commodity pics of: Computers, Artwork, Gems, Home Entertainment, Robot Workers, Books, or Communications.
Also need pics of the 3 Armors, only have 2 right now.
And all of the sensors would be nice, I'm using FL's images right now.
All of the missiles and guns would be nice to have, too.
(Including the Steltek Gun.)
We're in no hurry...
The mod's still in beta, so there's plenty of time.
Watch your 6!
I sent bunch of pics to Swiftr(light torp, photon, AM cap ship turret, heavy plasma, twin laser turret, ion, etc).
Allso check out TCS Nemesis.
"history abhors a paradox"
"There’s a little going-away present, ’cause you’re going away — permanently!"
"Mess with the viper and you will get the fang"
Allso check out TCS Nemesis.
"history abhors a paradox"
"There’s a little going-away present, ’cause you’re going away — permanently!"
"Mess with the viper and you will get the fang"
Hey dudes, paradigm textures are done. Check the Project Notes and Scratchboard thread for details.
If anyone can give me something new to wallpaper-- the Gothri, Stiletto and Galaxy need some work I imagine. I think New Constantinople and Perry are finished (and looking smoove!).
Good luck with the rest of the mod, and looking foward to having a new sector to bumble around in
If anyone can give me something new to wallpaper-- the Gothri, Stiletto and Galaxy need some work I imagine. I think New Constantinople and Perry are finished (and looking smoove!).
Good luck with the rest of the mod, and looking foward to having a new sector to bumble around in
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