um did you ever notice that the farther up you go the smaller something looks? thats still how it works in freelancer.
Yes, of course. That is true of every 3D game. But it is equally as true of a baseball as it is true of a planet. The farther away you are from something, the smaller it appears to be. That doesn't tell you anything about the size, unless you know the focal length of the camera, and the distance to the object.
i mean for one yes you can go higher the farther out in space you go IF your judging from the surface of the planet.but really dude ask the people who made fl. plus all planets are nto the same size. earth-like planets dont have to be as big as earth. and plus the reason why those planets are closer to that white dwarf is that dwarfs produce much less energy and heat and stuff than our sun does sot he plabnet has to be closer to support life.
According to the official website, Manhattan is
almost exactly the same size as Earth (although the escape velocity they have listed is too high by a factor of 1000). So if all of the celestial objects are indeed to scale as you claim, then the entire New York system would be not much larger than the orbit of Earth's moon. And the space ships must be several thousands of meters long.
Based on everything we know about star formation, terrestrial planets can not exist in the life belt of a white dwarf star. White dwarves are small and dim, but still can be very hot - the surface temp is initially more than 20 times hotter than the sun, slowly cooling over billions of years until they "go out".
for one i'm baseing this on visual and stuff. (my visuals are pretty acurate, why do you think the 1 of the eye doctors hate me when i am the 4th doctor to subscribe contacts. 4 outta 5 people agree with that). i'm guessing you had either no life or nothing else better to do so you had to measure something.
Well, sorry, but you're guessing wrong. As I said above, you don't have to measure anything, it is obvious just by comparing the sizes and speeds of the objects in the game. It's just a matter of understanding 3D rendering techniques and knowing what to look for.
and really we shouldnt be arguing.
Now that I can agree with. Arguing about this is pointless. The planets are the size that Digital Anvil wanted them to be. Whatever size that is.
--milo
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