Ships - You need reps depending on class, and also price varies with locations - ie, Kusari ships in Bretonia cost 25-30% more than in Kusari, the eagle in the usual place is now sold in a liberty system for 100% more than usual
All equipment is mountable and upgradable (except engines right now!), and you require reps to buy.
Guns sell all over the place, but Rheinland guns in kusair sell for 30% more than in Rheinland, ditto with everything else (eg outcast guns sell at LR bases for 30% more to 200% more). Detroit sells all stuff - but at high premiums!!
Ammo isn't as freely available as it used to be, or if it is, its more expensive! So if you buy high class missiles they cost 30% - 100% more in the liberty system than the places you can buy them.
Nano bots and bats cost normal in house systems, but 20% more each in IW systems, 40% in BW, 80% in those where bad guys live lots!
20 new commodities including 5 new illegal ones.
All NPC ships flyable.
Each house has a VHF as well
Some shipping companies have just got some new ships for themselves - i have only just put that in, it crossed my mind suddenly!
Four new house systems - 1 is my mindfield maze system - which has wrecks, abandoned secret bases, internal jumpholes, etc etc and lots and lost of very deadly mines (imagine zone21 covering half the map, with corridors carved through it, but half in the dark , lots of radiation pockets and interference.
New systems in 3D - so you go up to bases in tradelanes as well as accross. My fav is my planet with 4 docking rings to four bases - 1 Rheinland, 1 Kusari, 1 Bretonian, 1 Liberty - all selling their own guns etc.
Christ - have done lots - cannot remember - lots of new weapons, including over 36 new cap ship weapons
Oh - for capships they are mega tough etc, but their guns are suited to purpose. They have large turrets for killing each other (very powerful, but slow so fighters can easily dodge), 2ndry turrets for all stuff and then flak turrets to shoot down fighters - they are pretty good fun.
Oh - fighters speed depends on class - ie, lf go 130, vhf go 70, hf go 90 and mf go 110. Thrusters burn out quicker on vhf than on lf too - so you cannot thrust as long.
My personal fav - 2nd hand ships 0- all avalable at junkers bases. these have bad engines and power supplies, missing mounts and stuff - but they are cheap! All have custom info cards too. If you buy one, you will need to upgrade parts as when you cruise the engine will cut out on you after a while.
Capships can only dock at certain bases and planets - regardless of docking ring or moor points - so you can only dock at places i deem big enough - LOL. This is an attempt to promote helping each other incase this mod works well for MP. Ie - for max profit runs you need someone to run down to planet to load you up.
Well - there is more, but you would fall asleep if i mentioned it all!
edit - couldn't resist -
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Edited by - chips on 16-10-2003 04:22:26