Hey guys, my apologies for the delay. My friggin toilet overflowed as Darq mentioned, and we are having a real party ripping carpet up, moving junk .. ugh, no fun.
Anyway, the past few days have been quite busy and I have not had enough time to complete the addon (I know, I know - everyone load those rifles - "Ready! Aim! Fire!" at the slow guy :p What's his problem, anyway?). It is not too far from completion, but some things chaged today that alter teh situation. Here's the deal now:
Darq and I could go ahead and release a patch for the 3.5 beta, meaning that (provided it works of course :p ) players and server admins will need to get both Rebal 3.5 beta3 and the Patch/addon.
OR , I asked Michael Dan about this and he gave a green light: We go ahead and just make the final version of the mod - Rebal 3.50 (final). This way everyone will only need this one mod to play on any Rebal server (unlike 3.4, which was probalbly one of the best versions of the mod, just with 4 or 5 addons/patches to keep up with).
Now, I personally opt for the Final version. This will make things easy and simple when working with FLMM (for anyone). Not only that, when the bug reports (
hopefully none, of course :p ), questions, comments, complaints, etc start toi come in, no one will have to specify which of 3 or 4 addons they're using or what version with what patch, yada yada yada. There will be 3.50 and that's it, so things'll be simple.
However, this also means that we'll need at least a week, probably two, to complete this version. BUT when it's done, it
should be worth the wait ...
MD thinks it's a good idea, and I was hoping to get any feedback about it from your guys. I'm sorry that the previous estimate on release didn't come through :-/ but the way things went (for me, at least) over the break precluded that.
So we shoould be in business before the end of January. I know it's a wait, but hey, school's a be-otch, especially the first few weeks of the 2nd semester
As an update:
Darq is working on the spreading out the new commods (12 of them, about half of which are illegal ...

). The factions already carry them around some, so those are looking good.
A lot of ships have corrected .sur files now, so shooting them will be more realistic and less frustrating (try shooting a dang Ewing right now -- evil Jedi .sur

)
The Imbraani system (Corsair Unknown) is quite a hub of activity now. Nebulae, planets, depot, bases, patrols, mineable fields, and cool ships/equip are all part of the package now
The Ragnarok Freighter/gunship is now a Harbinger gunboat, but I have to work out a little bug with that still (get a CTD when use that encounter .. gonna make it work).
The Order is also going to pilot the
Osiris II Battleship, a revamped version of the
Osiris . The idea came from Nightstalker's shippack, but I ended up making my own model and files to make it work. Right now, the
Osiris II mounts some of the best equipemtn in the game, stuff only sold with it. It has a 5/12/3 config with 3 thrusters, 2 Mines, 2 CM, 2 Shield (1 Lvl10, 1 Lvl9) and 4 energy slots. It's a beast
Arg, there's more I think, but I can't remember all off the top of my head. And I have to run :-/
But I'll check in hopefully tomorrow after school.
Ro9ue
__________________________________________________________
"Do you see the slightest evidence anywhere out there that man was the climax towards which creation had been straining from the beginning? That creation came to a screeching halt with the birth of man?"
- Ishmael