Tutorial*** Missions
All thanks to this small tutorial goes to Buck.
Thanks Buck
It's the second set of numbers you need to change, if you want to double the money simply double this figure. Don't mess with the first set of numbers, they are the difficulty bit. Here's my settings
[Diff2Money
Diff2Money = 0, 1800
Diff2Money = 0.082100, 2200
Diff2Money = 0.112380, 2655
Diff2Money = 0.205130, 3219
Diff2Money = 0.351000, 3919
Diff2Money = 0.480490, 4792
Diff2Money = 0.657740, 5887
Diff2Money = 0.900380, 7264
Diff2Money = 1.232530, 9001
Diff2Money = 1.687200, 11201
Diff2Money = 2.309610, 13994
Diff2Money = 3.161630, 17551
Diff2Money = 4.327960, 22093
Diff2Money = 5.924540, 27904
Diff2Money = 8.110100, 35356
Diff2Money = 11.101920, 44928
Diff2Money = 15.197410, 57246
Diff2Money = 20.803740, 73118
Diff2Money = 28.478239, 93597
Diff2Money = 38.983860, 438576
Diff2Money = 53.365002, 570150
Diff2Money = 73.051361, 770150
Diff2Money = 100.000000, 999000
Creating your own missions involves quite a bit of work which all depends on if you have custom factions, custom ships and custom loadouts. If you just want to make the existing missions harder then the easiest way is to edit the loadout that that ship uses.
For example if you want to make the outcasts in Omicron Alpha tougher you first need to look in the faction_prop.ini file which is located in the Missions folder. Here is part of the section relating to the Outcasts, fc_ou_grp
[FactionProps
affiliation = fc_ou_grp
legality = unlawful
nickname_plurality = plural
msg_id_prefix = gcs_refer_faction_fc_ou
jump_preference = jumphole
npc_ship = fc_ou_bw_fighter_d1-4
npc_ship = fc_ou_bw_fighter_d5
npc_ship = fc_ou_bw_fighter_d6
npc_ship = fc_ou_bw_fighter_d7
npc_ship = fc_ou_bw_fighter_d8
npc_ship = fc_ou_bw_elite_d9
npc_ship = fc_ou_bw_elite_d10
npc_ship = fc_ou_bw_elite_d11
npc_ship = fc_ou_bw_elite_d12
npc_ship = fc_ou_bw_elite_d13
npc_ship = fc_ou_bw_elite_d14
npc_ship = fc_ou_bw_elite2_d15
npc_ship = fc_ou_bw_elite2_d16
npc_ship = fc_ou_bw_elite2_d17 <-------
npc_ship = fc_ou_bw_elite2_d18 <-------
npc_ship = fc_ou_bw_elite2_d19 <-------
The last 2 or 3 relate to the higher level ships which would spawn for the higher level mission, the 100 value in diff2money.ini Now you need to find the corresponding entry in npcSnips.ini also in the Missions folder. copy the text that follows the = sign and search for that entry in npcShips.ini. You should find this entry
[NPCShipArch
nickname = fc_ou_bw_elite2_d19
loadout = fc_ou_bw_elite2_loadout02 <-------
level = d19
ship_archetype = bw_elite2 <------
pilot = pilot_outcast_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d19
In this one the two entries that are marked are the ones that are of interest. The top one is the loadout that this ship uses and the second one is the ship, In this case the Sabre. If you want to change these make sure that the loadout and the ship actually exist. The slightest error in either faction_prop or npcships and your server will crash. A word of advice, only change one section at a time, if you doo too many at once you will struggle to find the problem if it goes wrong, i found this out the hard way.