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**Tutorial** Secret to engine colors
Here you find the different tutorials on editing and MODing Freelancer
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no seriously...
i really desire to know how, isnt there some texture file like a DDS with DXT setting 5(or equil) or something that needs altering? or do i need to cahnge some RGB coding in ome UTF openable file?
PS, sorry if i may have offended anyone, i dont think your IQ is below 2, its close, but not below.
i really desire to know how, isnt there some texture file like a DDS with DXT setting 5(or equil) or something that needs altering? or do i need to cahnge some RGB coding in ome UTF openable file?
PS, sorry if i may have offended anyone, i dont think your IQ is below 2, its close, but not below.
Anyone got a list of engine/colors?
I just ran through some:
the Li engines are white
the Ku engines are a flickering flame (yellow/orange/red)
the Rh engines are a wispy green
the Co engines are a translucent red (01 has a short tail, 03 has a super long tail)
the Br engines are yellow
a while back, a year or two, back, I recall finding a tranclucent blue flame
danged if I can find it now
Anyone know which one it is?
Watch your 6!
I just ran through some:
the Li engines are white
the Ku engines are a flickering flame (yellow/orange/red)
the Rh engines are a wispy green
the Co engines are a translucent red (01 has a short tail, 03 has a super long tail)
the Br engines are yellow
a while back, a year or two, back, I recall finding a tranclucent blue flame
danged if I can find it now
Anyone know which one it is?
Watch your 6!
I know another thing.
Its possible to use weapon projectile effects on the engines.
For example, try this:
[Engine
nickname = lf_engine_01
ids_name = 263887
ids_info = 264887
volume = 400.000000
mass = 10
max_force = 300000
linear_drag = 3125
reverse_fraction = 0.100000
flame_effect = sp_bloodhound_01_proj ;<diamondback proj
trail_effect = gf_br_atransport_engine01
trail trail_effect_player = gf_br_atransport_engine01_trail
cruise_charge_time = 5
cruise_power_usage = 20
rumble_sound = rumble_cruiser
rumble_atten_range = -5, 0
rumble_pitch_range = -25, 25
cruise_start_sound = engine_li_cruise_start
cruise_loop_sound = engine_li_cruise_loop
cruise_stop_sound = engine_li_cruise_stop
indestructible = false
outside_cone_attenuation = -3
inside_sound_cone = 90
outside_sound_cone = 270
that looks very, very cool
Edited by - Janny_tb on 11/24/2006 12:21:07 PM
Its possible to use weapon projectile effects on the engines.
For example, try this:
[Engine
nickname = lf_engine_01
ids_name = 263887
ids_info = 264887
volume = 400.000000
mass = 10
max_force = 300000
linear_drag = 3125
reverse_fraction = 0.100000
flame_effect = sp_bloodhound_01_proj ;<diamondback proj
trail_effect = gf_br_atransport_engine01
trail trail_effect_player = gf_br_atransport_engine01_trail
cruise_charge_time = 5
cruise_power_usage = 20
rumble_sound = rumble_cruiser
rumble_atten_range = -5, 0
rumble_pitch_range = -25, 25
cruise_start_sound = engine_li_cruise_start
cruise_loop_sound = engine_li_cruise_loop
cruise_stop_sound = engine_li_cruise_stop
indestructible = false
outside_cone_attenuation = -3
inside_sound_cone = 90
outside_sound_cone = 270
that looks very, very cool
Edited by - Janny_tb on 11/24/2006 12:21:07 PM
Yes,or missile trails
you change the player's trail from engine_equip.ini :
trail_effect_player = gf_li_smallengine01_trail ; Starflier trail
to an entry from weapon_equip.ini :
const_effect = rh_missile02_drive ; Green rocket trail - Lancer missile
You will have an nice green trail
Have fun!
EDIT:
Firekiss,the flame_effect is what comes from engine,and trail_effect is an effect for the line that comes out after flame *just an heads up*
________________________
Learning C++ to make FL2
Edited by - EXXIT-EDS-Spitfire on 1/3/2007 12:33:52 PM
you change the player's trail from engine_equip.ini :
trail_effect_player = gf_li_smallengine01_trail ; Starflier trail
to an entry from weapon_equip.ini :
const_effect = rh_missile02_drive ; Green rocket trail - Lancer missile
You will have an nice green trail
Have fun!
EDIT:
Firekiss,the flame_effect is what comes from engine,and trail_effect is an effect for the line that comes out after flame *just an heads up*
________________________
Learning C++ to make FL2
Edited by - EXXIT-EDS-Spitfire on 1/3/2007 12:33:52 PM
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