Compilation of ALL IDS names, Mod Info, Tutorials, INI expli
Thanks! from bakedpotato
Ok these are the threads relating to what. These people took alot of time to do this and I for one greatly appreciate their work. If you could please make this a sticky for a permanent reference. I've posted an explination of what the ini files do below.
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Planet ID's:
Click here
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Ship ID's
Weapon ID's
Engine ID's
Shield ID's
Commodities ID's
Click here
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Faction ID's
Click here
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Constants in Constants.INI
Click here
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Another good tutorial on Moding Ships
Click here
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Tutorial for creating a system
Click here
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Tools Needed for Moding
Freelancer UTF Edit w/MFC ( For hardpoints )
Freelancer INI uncompressor AND / OR Bini QDU 1.1
ResHack ( For DLL and ID card modification )
A hex editor ( Hex Workshop is good )
3DMilkshape ( For ship creation )
Milkshape View ( For viewing Milkshape 3D's )
FL Mod Manager ( Highly Recommended!! )
Ship Editing Studio ( Highly Recommended!! )
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What INI files do what
These are some important things I have noticed about the ini files.
/DATA
Constants.ini - Static info about the game.
Under Constants - MAX_PLAYER_AMMO = ####
Under EngineEquipConsts - CRUSING_SPEED = ####
Under AsteroidConsts - MAX_LOOT_PER_ASTEROID = ####
/DATA/EQUIPMENT
Commodities per faction.ini - A general of list what factions sell what goods.
Equip Engine.ini - Effects the engine of each ship. Use ship ID to find it.
Max Power / Linear Drag = Max speed, so 50000 / 100 = 500 normal speed
Reverse Faction - .5 gives half of max speed backwards...etc...
Cruise Charge Time - How long it takes till you to charge cruise.
Cruise Power Usage - How much power cruise uses.
Goods.ini - *Major File* - Holds stats for goods and the information for ship packages. You can change or create a new ship here, combined with shiparch.ini
Market Commidities.ini - What bases sell what goods
Market Misc.ini - What bases sell what equipment - The FIRST number after the name is level requirement. Replace with 0 to buy at any level.
Market Ships.ini - What bases sell what ships - *ONLY 3 per base!!*
Change 0, 0, 1, 1, 1 to 1, 1, 0, 1, 1 to enable buying.
Misc Equip.ini - Effects Power Recharge, Scanner, and Countermeasure Info
St Equip.ini - Effects Thrusters and Shields (NPC & Player)
ST Good.ini - Primarily to effect how much equipment costs
Weapon Equip.ini - Stats for all the weapons.
*NOTE* Radius on explosion is a nice little feature. Put it to 10000 and you have a nuke in space that hits anything as the bast radius expands (Useful for taking out a base with fighters) Players from Free Space 2 will know what I am talking about, Helios Nuke Mod Just make sure you don't blow yourself up with this :p
Liftime also effects the look and effect of the explosion. Increase it to 2-3 seconds for each and you have a semi-slow cool looking massive explosion.
Weapon Goods.ini - Primarily effects the cost of the weapons.
Weaponmoddb.ini - Effects dmg on various shield and such. Put 1.0 to have normal dmg effect everything.
/DATA/SHIPS
Shiparch.ini - Contains the main data for all the ships *Modify with caution!!* One mistake and it will crash the game.
Hope this helps, I spent the last 36 hours pouring over these files and creating several mods which I will post for others to use. I will try and make them for Mod Manager but I am not good with XML.
Edited by - bakedpotato on 8/12/2005 6:02:34 AM