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Mod ship problem

Here you can get help with applying those different MODifications for Freelancer

Post Thu Mar 11, 2004 1:20 am

Mod ship problem

I just got the gunboat - csv mod and when i installed it it hasnt worked. the new ships arnt in any of the places the readme says there are ment to be. This is wot it said to do and wot i did

Extract all files into C:/Program Files/Microsoft Games/Freelancer/DATA. After that im ment to be able 2 find the gunships on New Berlin, New Londan and 1 in Kusari which i cant remember.

So anyway if anyone has this mod or knows wot ive done wrong, could u plz help me out here

Post Fri Mar 19, 2004 2:56 pm

Okay - these files should be transferred (by the way, there might be info in the script.xml file for the mod, which means you NEED the Freelancer Mod Manager to make it run).

Market_ships.ini (equipment folder) - this is for ships being sold at locations. Without this you won't be able to see the ship as it does tell it what is sold where.

Goods.ini (equipment folder) contains WHAT is supposed to be sold, so it contains the ship package and hull (which is NEEDED by Market_ships.ini file cause it says what your buying).

Shiparch.ini (ships folder), contains the actual info about the ships in the game

Cockpits folder containing a cockpit - needed for the "turret cam" view.

That should be all for those mods, except and ships folder containing the gunboat/csv cmp files!

There we go.

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