Important Message

You are browsing the archived Lancers Reactor forums. You cannot register or login.
The content may be outdated and links may not be functional.


To get the latest in Freelancer news, mods, modding and downloads, go to
The-Starport

Idea for a mod

Here you can get help with applying those different MODifications for Freelancer

Post Mon Feb 16, 2004 2:00 pm

Idea for a mod

Well this is my first post, hi all. Back on topic. I have an idea for a mod, an escape pod mod. Of course i have no modding skills what so ever. I just hope someone makes this mod. Good luck to all modders!

Post Mon Feb 16, 2004 2:31 pm

What, like you can fly an escape pod?

Post Mon Feb 16, 2004 3:39 pm

that would be incredibly hard, considering you would be either shot up or tractored in...
and figure maybe a speed ranging between 30-40, with no docking capbilities (it is a lifeboat, after all...), minmal maneuverability, and limited power, you're not going anywhere fast...

"You are what you do when it counts."
-The Masao

Post Mon Feb 16, 2004 4:00 pm

actually, this would be a good idea if you could make it like wing commander, in that when you eject, you are taken back to the last base you visited, and depending on the credits you have, buy a new ship and start again. or have the option of going back to another save game.

Finalday

Until that final day. /Keith Green\ (1953-1983)

Edited by - Finalday on 2/16/2004 3:59:56 PM

Post Tue Feb 17, 2004 3:11 am

Finalday - in an ideal world, perhaps we could make it so, but then imagine the screams of anguish as they lost their ships of prized goods. Then imagine the deluge of complaints that your mod "sux" and more. It would be a good feature, but since Vanilla FL doesn't do this, you can be sure that you would get stacks of hate mail and abuse......lol

Return to Freelancer Using MODs Help Forum