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Using FLMM 1.2b2, Rebalance 1.9 worked great....

Here you can get help with applying those different MODifications for Freelancer

Post Mon Jun 23, 2003 7:57 pm

Using FLMM 1.2b2, Rebalance 1.9 worked great....

I just did a complete reinstall of FL, installed FLMM 1.2b4 and then activated Rebalance 1.9. Well all seems to go well for the most part, except a few niggling things.... Like the Fed Ex Freighter is invisible, The Confed Light Fighter is invisible, & the Nomad Light Fighter that the Outcasts & Rogues uses is invisible. I am assuming I will run into other invis ships. The odd thing is, I can see these ships if I am using them.... ONLY in space. When I am docked, they are invis, and when used by other players or npc's they are invisble.

Anyone have a clue at all what the hell is going on? As I said, when I set the mod up using FLMM 1.2b2, everything worked fine.

Thanks for any help you can give me!



Shannon Bentley
AKA LordDrow
AKA Marcus Santistivan in Narfell (Neverwinter Nights Server)
AKA Viperious (Freelancer Servers)
MTS Dev Lead
Freelancer Super-Universe Dev Lead

Post Mon Jun 23, 2003 11:15 pm

Okay, I have now figured out what is going on. Apparently the Level Of Detail portions of the ship models are required to be able to turn down your detail settings in the performance options.

I jacked all my detail settings ALL the way back up, and now all the 'invisible' ships were suddenly visible again.

We REALLY need to get a model exporter that supports multiple LOD's.


Shannon Bentley
AKA LordDrow
AKA Marcus Santistivan in Narfell (Neverwinter Nights Server)
AKA Viperious (Freelancer Servers)
MTS Dev Lead
Freelancer Super-Universe Dev Lead

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