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Object Deactivation Time

The general place to discuss MOD''ing Freelancer!

Ogu

Post Sun Jul 22, 2007 3:10 pm

Object Deactivation Time

Does anyone know how to change the "regeneration" time for weapon platforms? I don't think it's plainly written in an INI, so it must be one of those dang hex edits

Post Sun Jul 22, 2007 4:06 pm

I have been looking for that one for years, so ... no, not yet.

Ogu

Post Mon Jul 23, 2007 3:05 am

All I know is that it's 60 seconds by default.

Post Mon Jul 23, 2007 4:47 pm

no one's located that constant yet, but you can accomplish the same thing by using a shield generator to supply negative energy drain, and once the shield is shot down the weapons will no longer be able to fire - IF they draw energy. don't forget to remove regeneration from your object's power plant

Ogu

Post Tue Jul 24, 2007 4:44 am

That might be useful in other places, so I'll have to try that, but I've got 'deactivatable' jumpholes and jumpgates and would like to change how long they go 'offline' for.

They work just like the weapon platforms - when you shoot them and they lose their hit points they shut down and you can't dock with them until they come back up - which is always 60 seconds later.

And the same thing works with bases, moors and docking rings - and anything dockable. So it would be nice to be able to mess with the time, but it's not really necessary. 60 seconds isn't *too* long

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