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Reading player info from a remote FL server

The general place to discuss MOD''ing Freelancer!

Post Tue Jul 17, 2007 4:22 pm

Reading player info from a remote FL server

Hello. I'm Korrd, from DiscoveryGC.

I am writing a program called freelancer account manager, and I've been looking for a way to get information from all ships of a given account. Namely, ship, load-out, credits, location and the like, so I can display it on my account manager as extended info about a certain ship from an account.
All that has to be done remotely, via TCP to a server.

Does anyone knows if there is a way to communicate to the server as if I were the game client?

Having all the info on your ships displayed without having to log in to the game would be very useful for my program.

I'm writing the program on VB6.

Thanks.

Post Tue Jul 17, 2007 10:24 pm

You should take a look at the code for FLShell.

Most of the API functions present in Freelancer have been decoded and are in the C++ libraries there. Even if you are doing the code in C++ it will show you what parameters each function in the DLLs takes. There aren't really any descriptions as to what each function does, but most of the names are pretty descriptive.

You should be able to build an interface from that info.

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