Effects mounting?
I'm looking for a way to attach efects like the miningship_electricity and a few others. The only thing I've come up with so far is using a thruster (changing the effects entries in effects.ini, equipment_ale.ini, and the other ini entries), and just adding it as an invisible part of the ship_package. This only offers limited functionality however, and won't actually start / stop the animation when the ship starts moving, or comes to complete stop. I gather some of the conditions are to be found in the corresponding ale file, but digging into those just aint happening. And fuses, from what I gather, require a specific activation like hull damage, or cargo jettisson, tractor. I haven't seen one dealing with just engaging impulse or thrusters.
So, the basic question is; can these effects be added onto say an HpFXxx in a more robust way?
If someone has a list of the possible effects types that would be useful for people as well (as listed in effects.ini and effect_types.ini).
So, the basic question is; can these effects be added onto say an HpFXxx in a more robust way?
If someone has a list of the possible effects types that would be useful for people as well (as listed in effects.ini and effect_types.ini).