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Battleship Crash.

The general place to discuss MOD''ing Freelancer!

Post Wed Jun 20, 2007 7:29 pm

Battleship Crash.

Well I tried putting battleships in. I launch the first time. at least 10 liberty dreadnaughts. After maybe 5 seconds the game crashes. I figured I went over the limit for encounters. I reduce it to 0.1 Well i launch no battleships. But then i'm assuming A battleship showed up becuase the game crashes. I'm sure I coded it right. Code is below:

It's back damnit, now it crashes when I shoot it with an Cruise Disruptor.(everytime) Now it crashes when I launch. I worked great for ONE hour, and then it starts to crash. This is starting to get really ******* annoying. I just discovered, that you can do ANYTHING you please to it but shoot an cruise disruptor at it.

Also you should know, this code is now a near EXACT copy to an old mod of mine code that didn't crash. (The only diffrence is the ship_archetype line. (It was an clone of the original ship.)(so that the next thing i'm going to try, and if not i give up, unless someone else help me)Ok i changed it to the EXACT copy, it still crashes. I'll add the missile i'm using to next post.

I SEEM to have fixed it, I forgot to give the battleship an engine. I'll report any more problems with the Battleship and Cruisers here.

Edited by - 5i1 2 on 6/22/2007 2:33:12 PM

Edited by - 5i1 2 on 6/22/2007 2:39:22 PM

Edited by - 5i1 2 on 6/22/2007 2:43:56 PM

Edited by - 5i1 2 on 6/22/2007 2:53:03 PM

Edited by - 5i1 2 on 6/24/2007 8:13:40 PM

Post Fri Jun 22, 2007 11:09 am

...

Edited by - 5i1 2 on 6/22/2007 2:34:26 PM

Edited by - 5i1 2 on 6/22/2007 2:43:09 PM

Edited by - 5i1 2 on 6/24/2007 8:11:47 PM

Post Sun Jun 24, 2007 10:21 pm

uhmmmm.........
I take it you seem a bit frustrated?

Post Mon Jun 25, 2007 2:12 am

hey, that's modding for ya xD

Post Mon Jun 25, 2007 11:28 am

Well i did find the problem and fixed it . incase you missed that part of the first post.

Creator of Dark Worlds Mod

Post Mon Jun 25, 2007 3:19 pm

I kind of read into that.
I can relate with frustration. Part of the learning process.
BUT...since you got it all sorted out....I salute and raise a toast to you.

It isn't the easiest thing to do when you're working on a mod project all by your self...and THAT I can relate to.

Post Mon Jun 25, 2007 6:01 pm

Well i'm kinda relearning modding Freelancer. It's been an awhile so I forgot how to do alot of stuff right. I remember some things such as creating guns and shields, buyable scanners, tractor beams, powerplants but i lost alot of the skill I had with the harder stuff, such as creating fully 3d systems, Battleship encounters, etc.

Post Mon Jun 25, 2007 6:19 pm

Yeah, when I set the project down for a while to take a break from it, I have to refresh my memory on what I had already done. Sometimes, taking a break and then coming back makes things seem a little more clear.
It's sometimes easier to resolve a problem when I've taken a break from it.

Post Mon Jun 25, 2007 8:43 pm

Umm I have an new bug. I got missions to work in my systems, but some of them are INSIDE a planet. But I don't have any mission zone near planet let alone in the planet. Code Below:

[MBase
nickname = LI06_02_Base
local_faction = co_me_grp
diff = 15
msg_id_prefix = gcs_refer_base_LI06_02_Base

[MVendor
num_offers = 2, 4

[BaseFaction
faction = li_p_grp
weight = 7
offers_missions = true
mission_type = DestroyMission, 11.101920, 53.365002, 10
npc = LI0602_lpolice_001_m

[BaseFaction
faction = co_me_grp
weight = 58
offers_missions = true
mission_type = DestroyMission, 11.101920, 53.365002, 30
npc = LI0602_deepspace_001_m
npc = LI0602_deepspace_002_m
npc = LI0602_deepspace_003_m
npc = LI0602_deepspace_004_m

[BaseFaction
faction = gd_bh_grp
weight = 14
offers_missions = true
mission_type = DestroyMission, 11.101920, 53.365002, 60
npc = LI0602_bounty_001_f
npc = LI0602_bounty_002_m

The only thing around the planet is the Exclusion zone.

Thanks

Post Tue Jun 26, 2007 7:44 am

try moving the exclusion vignette away from the planet.

Post Tue Jun 26, 2007 11:17 am

That works but now I have asteroids right on top of the planet. So how to I keep the asteroids away from the planet but have no missions there to.

nvm I figured it out.

Thanks

Edited by - 5i1 2 on 6/26/2007 12:51:25 PM

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