bingo - you need an ALE effect for lights to run. i still haven't had joy with the headlight, but heres some projectile code.
;//////////////////////////////////////////////
;//////////////////////////////////////////////
[VisEffect
nickname = br_particle_01_flash
alchemy = fx\weapons\br_particle_01.ale
effect_crc = 384691528
textures = fx\planetflare.txm
textures = fx\sarma.txm
textures = fx\missleeffect.txm
textures = fx\lightning2.txm
[Effect
nickname = br_particle_01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = br_particle_01_flash
;//////////////////////////////////////////////
[VisEffect
nickname = br_particle_01_impact
alchemy = fx\weapons\br_particle_01.ale
effect_crc = -502791836
textures = fx\planetflare.txm
textures = fx\sarma.txm
textures = fx\missleeffect.txm
textures = fx\lightning2.txm
[Effect
nickname = br_particle_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = br_particle_01_impact
;//////////////////////////////////////////////
[VisEffect
nickname = br_particle_01_proj
alchemy = fx\weapons\br_particle_01.ale
effect_crc = -80629787
textures = fx\planetflare.txm
textures = fx\sarma.txm
textures = fx\missleeffect.txm
textures = fx\lightning2.txm
[Effect
nickname = br_particle_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = br_particle_01_proj
vis_beam = br_particle_01_beam
snd_effect = fire_particle1
lgt_effect = projectile_flash_blue
lgt_range_scale = 100
lgt_radius = 1
;//////////////////////////////////////////////
;//////////////////////////////////////////////
[VisEffect
nickname = br_particle_02_flash
alchemy = fx\weapons\br_particle_02.ale
effect_crc = 371948119
textures = fx\planetflare.txm
textures = fx\sarma.txm
textures = fx\missleeffect.txm
textures = fx\storm.txm
[Effect
nickname = br_particle_02_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = br_particle_02_flash
;//////////////////////////////////////////////
[VisEffect
nickname = br_particle_02_impact
alchemy = fx\weapons\br_particle_02.ale
effect_crc = 83937798
textures = fx\planetflare.txm
textures = fx\sarma.txm
textures = fx\missleeffect.txm
textures = fx\storm.txm
[Effect
nickname = br_particle_02_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = br_particle_02_impact
;//////////////////////////////////////////////
[VisEffect
nickname = br_particle_02_proj
alchemy = fx\weapons\br_particle_02.ale
effect_crc = -427776669
textures = fx\planetflare.txm
textures = fx\sarma.txm
textures = fx\missleeffect.txm
textures = fx\storm.txm
[Effect
nickname = br_particle_02_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = br_particle_02_proj
vis_beam = br_particle_02_beam
snd_effect = fire_particle1
lgt_effect = projectile_flash_blue
lgt_range_scale = 200
lgt_radius = 1
[LightAnim
name = projectile_flash_blue
frame = 0.000000, 111, 111, 255, 1.000000
frame = 10.000000, 111, 111, 255, 0.300000
also GFX cards should be no problem - i'm doing this on a geforce 5200; the worst of the worst; and it runs fine with no noticeable slowdown; this is some pretty primitive lighting
P.S. yeah the pittsburgh model is mostly just plopped; it has a large cube-SUR and some docking points. yeah its textured on every side; some bases are some aren't - mostly cityscapes though (i wish they had fully modeled them.. doh) - yes i still need some code for the wingmen, and I have some more secrets for trade if you're interested in lending some more direct help than useful pointes on DIY
Edited by - Cold_Void on 6/21/2007 1:00:38 PM