I like Freelancer the way it is, my only gripe with it is the way ships and weapons are balanced, so I'm tweaking those. It may be months before I grind something out as summer is approaching, kids will be out of school, and I have a high school reunion to go to plus vacation at the same time. Only things I've modded so far are missiles, mines, cruise disruptors, torpedoes, and the Dromedary (can you tell its my fav Freelancer ship?
).
I'm thinking of balancing things out so that heavy fighters in....lets say....Liberty could hold their own against heavy fighters from other areas in Sirius. Even footing for all factions, with the only real edge anyone having will be in the type of weapons/shields/equipment they use.
I would also be interested in expanding some other areas as well, such as encounters, ship encounter types (gunboats, cruisers, battleships for NPCs), etc.
Once I've gotten my mod skills for Freelancer down-pat, I'll start a new thread with my ideas and recruit some of you modders for a good, balanced mod for SP and MP.
The main premise of my mod will be that players will choose what faction they want to be a part of based soley on their playing preference, not what faction can offer the best equipment.
Ideas and thoughts are always welcome.
The world is a ship of fools, welcome aboard!