What to do about the gunboats...(or, what purpose do they ac
I think we're good with cruiser/destroyer class ships and battleships but the gunboats kind of have me perplexed.
They can be PWNED by VHFs!! I think they should be destroyable by a single VHF but that fighter should have to work for it rather than having it so easy.
The stats for the Bretonia gunboat for example are:
1 Forward Gun
5 Turrets
Speed 50
Hull 50492.596 (using armor_scale_17)
No shield, thruster, CD, CM, Mine, Torp, etc.
The guns have significantly more output than any fighter's guns. Each gun does about 10,000 HD/sec with a refire rate of 8.33 and the turrets have all been adjusted to provide a complete field of fire around the ship so there are no dead spots.
I can't add a shield because it would be transparent to the unmodded player. I can't increase hull hit points because that will also appear odd to the unmodded player. The gunboats all come with different hull hit points and I'm trying to use armor scaling in such a way that they're all about the same strength so I can't just boost the armor_scaling. (Bretonia Hull = AS_17: 50,493; Kusari Hull = AS_11: 50,615; Rheinland Hull = AS_10: 50,471 ) These settings seem to be the only ones available with stock armor scaling that will allow them to all have about the same amount of hull strength. Putting multiple armor scaling on the ship of course doesn't work.
This kind of has me leaning towards custom armor_scales. So, here's question 1: How would a custom armor_scale setting affect the unmodded player? Would they see it as not existing and thus have an even easier time taking the ship down or is armor scaling all server side?
The other question would be: Does anyone have any suggestions as to how to make this ship more effective against VHFs?