Wed Apr 18, 2007 10:54 am by robocop
So, here's the original death_fuse = true for the liberty cruiser
[fuse
name = li_cruiser_body_fuse
lifetime = 5.000000
death_fuse = true
[ignite_fuse
at_t = 0.000000
fuse = li_cruiser_engine2_fuse
fuse_t = 0.000000
[start_effect
effect = gf_li_capexplosion03bigcircles
hardpoint = HpFX01
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect
effect = gf_li_capexplosion03moving_rings
hardpoint = HpFX01
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect
effect = gf_li_capexplosion03moving_rings#1
hardpoint = HpFX01
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect
effect = gf_li_capexplosion03bigflash
hardpoint = hpshield01
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect
at_t = 0.200000
effect = explosion_sfx_csx_sectional03
hardpoint = dpengine04
pos_offset = 0, 0, 0
attached = true
[start_effect
effect = gf_li_capexplosion03bigexplosion
hardpoint = HpFX01
at_t = 0.200000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
[ignite_fuse
at_t = 0.200000
fuse = li_cruiser_engines_fuse
fuse_t = 0.600000
[start_effect
at_t = 0.300000
effect = explosion_sfx_csx_sectional04
hardpoint = dpengine04
pos_offset = 0, 0, 0
attached = true
[start_effect
at_t = 0.500000
effect = explosion_sfx_csx_sectional05
hardpoint = dpcntrltwr
pos_offset = 0, 0, 0
attached = true
[start_effect
at_t = 0.800000
effect = explosion_sfx_csx_sectional04
hardpoint = HpTurret_l5_02
pos_offset = 0, 0, 0
attached = true
[start_effect
effect = gf_li_capexplosion03popper
hardpoint = HpTurret_l5_02
at_t = 0.920000
pos_offset = 0, -20, 40
ori_offset = 0, 0, 0
attached = true
[start_effect
effect = gf_li_capexplosion03popper
hardpoint = HpTurret_l5_02
at_t = 0.900000
pos_offset = 0, 5, 35
ori_offset = 0, 0, 0
attached = true
[start_effect
effect = gf_li_capexplosion03popper
hardpoint = HpTurret_l5_02
at_t = 0.910000
pos_offset = -15, 0, 40
ori_offset = 0, 0, 0
attached = true
[start_effect
effect = gf_li_capexplosion03popper
hardpoint = HpTurret_l5_02
at_t = 0.920000
pos_offset = -15, 0, 40
ori_offset = 0, 0, 0
attached = true
[start_effect
effect = gf_li_capexplosion03popper
hardpoint = HpTurret_l5_02
at_t = 0.930000
pos_offset = -15, 0, 20
ori_offset = 0, 0, 0
attached = true
[start_effect
effect = gf_li_capexplosion03popper
hardpoint = HpTurret_l5_02
at_t = 0.940000
pos_offset = 15, 0, 20
ori_offset = 0, 0, 0
attached = true
[start_effect
effect = gf_li_capexplosion03popper
hardpoint = HpTurret_l5_02
at_t = 0.950000
pos_offset = 0, 5, 0
ori_offset = 0, 0, 0
attached = true
[start_effect
effect = gf_li_capexplosion03popper
hardpoint = HpTurret_l5_02
at_t = 0.960000
pos_offset = 0, -20, 0
ori_offset = 0, 0, 0
attached = true
[start_effect
effect = gf_li_capexplosion03popper
hardpoint = HpTurret_l5_02
at_t = 0.970000
pos_offset = -15, 0, -30
ori_offset = 0, 0, 0
attached = true
[start_effect
effect = gf_li_capexplosion03popper
hardpoint = HpTurret_l5_02
at_t = 0.900000
pos_offset = 15, 0, -30
ori_offset = 0, 0, 0
attached = true
[start_effect
effect = gf_li_capexplosion03popper
hardpoint = dpfront
at_t = 0.990000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_group
at_t = 0.990000
group_name = Li_cruiser_nose_lod1
fate = debris
[destroy_root
at_t = 1.000000
All I need to do is add the section
[dump_cargo
at_t = 0.00000
origin_hardpoint = HpMount
into that fuse and that should do it?
I'm guessing this causes the regens to be dumped before the player can hit the regen button.