Wed Apr 11, 2007 12:40 pm by Rankor
in a zone where you get a certain amount of damage..
that amount of damage can be manually edited.
simply it says:
damage = (some number)
It always affects the hull.
HOWEVER, if you add an additional entry such as this:
energy_damage = (some number)
you should see shield damage instead.
You could effectively destroy a ship instantly by setting the damage number to = -1
Conversely, perhaps you could regen certain attributes by setting the number to something else.
Now, if damage = 100, you get 100 damgage per second.
and if energy_damage = 100, you get 100 shield damage per second.
Suppose instead you change the integer to = +1
So, if energy_damage = +100, theoretically you'll get shield regen. (just a wild guess)
Since standard numbers are neither + or - , maybe this would work?
Edited by - Rankor on 4/11/2007 1:41:29 PM