Mon Apr 09, 2007 1:10 pm by fox Unit 01
Actually, I don't know if you've experimented with Dev's Freelancer Limit Breaking 101 techniques, but I found the offset in common.dll that defines what I think you're looking for.
2000f in common.dll, 0x13E678 = how far behind a jumpgate a player will be spawned. From this point, the player will be thrown forward at exceptional speed until he/she has reached the gate.
If you were, for instance, to set this value to, say, 100000, you'd enter the system 100000m behind the jumpgate and get to see yourself warping forward at amazing speed until you reach the jumpgate - pretty cool, actually, but if you set it too high you'll enter the system too far from the center and instantly explode. 100000m works well enough, and it's cool to see the system rushing at you at about 50Km/sec =P
I haven't found the offset for the normal 1.0 DLLs yet, as I pretty much work with the 1.1 ones only. If you'd like, I can find that for you.
Edit: Oops, sorry. I just re-read the post and saw this wasn't what you're looking for.
Edited by - fox Unit 01 on 4/9/2007 2:11:42 PM