FL Explorer: DLL problems.
Those of you who were around in 2004 and early 2005 might possibly remember me, former leader of the Republic Mod, a.k.a. Republic:Second Contact. The team was disbanded in March 2005 due to real life issues, but recently I've been looking at it again, working on it alone for a bit of fun.
Yet I have a problem, and one that I'll admit to being embarrassed about. I'll try to explain it as well as I can:
After I open up Freelancer Explorer, I save the DLL file when prompted. I name it galaxies.dll
I do what I need to do and save, before going to freelancer.ini in the mod EXE folder and adding galaxies.dll to the [Resources section.
I activate the mod and open up FL, starting a new game and going to what I've added, which in this case is a base called TempBase London. Basically the name is not there. Trying various things, I managed to make it appear, but it then disappears again at the next mod edit, even if the edit has nothing to do with it.
The galaxies.dll file is saved in the mod folder, not the mod EXE folder. I've attempted to move the dll file to the EXE folder, but from what I can see it doesn't appear to work either, and of course FL Explorer tries to make a new one the next time I open it up.
So, as shamed as I am to ask, I'm afraid I must pose this problem to everyone.
Any help you can give me would be appreciated a lot.
Thanks