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Has anyone tried to alter the scale?
The general place to discuss MOD''ing Freelancer!
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Has anyone tried to alter the scale of the game to be closer to reality?
4 example have a look for the "Vega Minor, Large System Concept"
here: Click here
here: Click here
The Requiem Mod we are working on is scaling things bigger with much larger systems, but like has been said, truely realistic space and distance would not make much sense as you would need to to spend years to travel across a system.
Requiem: A Total FL Conversion Mod .
Requiem: A Total FL Conversion Mod .
One angle I haven't seen anyone consider yet (besides scale) is the alteration of the "indicated" speed.
Suppose you're cruising speed is actually 300 to 600 kps...
BUT the indicated cruising speed in the HUD shows 300K to 600K instead.
It gives the "allusion" to going faster just by the readout.
Or perhaps a readout would indicate, "Sub-Light" or "Hyper-Light" instead of a numerical readout.
I would like to think if all of Sirius could be opened up into just one actual star system, (The scale would be enormous) ..
but then you have to come up with a type of Hyper-Drive/Hyper-Light engine.
However, it would have to be powered incrimentally.
That is unless Agiera Technologies places interstellar jump gates
in place to make trans-stellar travel possible. Trade Lanes as usual between planetary systems with waypoint stations in between.
Suppose you're cruising speed is actually 300 to 600 kps...
BUT the indicated cruising speed in the HUD shows 300K to 600K instead.
It gives the "allusion" to going faster just by the readout.
Or perhaps a readout would indicate, "Sub-Light" or "Hyper-Light" instead of a numerical readout.
I would like to think if all of Sirius could be opened up into just one actual star system, (The scale would be enormous) ..
but then you have to come up with a type of Hyper-Drive/Hyper-Light engine.
However, it would have to be powered incrimentally.
That is unless Agiera Technologies places interstellar jump gates
in place to make trans-stellar travel possible. Trade Lanes as usual between planetary systems with waypoint stations in between.
One of the nicer things about this engine is the sensation of speed. when 'actually' traveling at such high speed you get this sense of danger that you just can't simulate by changing display text, plus the very real danger of high speed collision.
You should be able to get LOST IN SPACE and this really makes a difference, I like it. Too bad the test systems aren't populated or that there isn't a way to automatically scale the entire game...
You should be able to get LOST IN SPACE and this really makes a difference, I like it. Too bad the test systems aren't populated or that there isn't a way to automatically scale the entire game...
Freelancer: Combat Evolved actually has a perfect scale for all things. The ships are just a lot smaller than usual and the cameras are closer. It works great as far as I know, and it makes for some impressive visuals.
The trick is to combine a true scale with true physics. This way, you can accelerate to extremely high speeds without having some kind of impossible cruise speed of 100k.
At least, that's what worked in there.
Check it out here.
The trick is to combine a true scale with true physics. This way, you can accelerate to extremely high speeds without having some kind of impossible cruise speed of 100k.
At least, that's what worked in there.
Check it out here.
16 posts
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