Need help with my pop zones please!!
Ok, now everywhere on the board they say: don't make patrols, so I didn't. Now I create a Pop zone around a base, Named: Zone_CS01_pop_ambient_01. In the top window there is some options set by default and you can change them.
There's a check box that say: Cumulative? I want a busy zone so I check it. Sort: I still not understand this function so I keep it on default settings: 51. Right under there's a box that says (sorry I have a french version of FLE) Max Conflict Zone: let's say I want big battles but not too much, I put 12 in the box.
Difficulty: I guess a bit what it is, I set 20. Density: I'm not sure what it is, number of ships per encounter? I set 8. Reaparition delay: I set 15, Relief time: 15.
Ok now am I a total **** or things are going all right? lol
Population Type: This menu is strange. I can't tell the difference between: Single_base_law, base_cluster_law and extended_law.
Let's say our base is a Navy battle ship near a wormhole, I choose single_base_law_jumpgate. I know there's no jumpgate, it's a wormhole, but does it makes a difference?
Here is the big question: encounter types. I want to be sure there will be combat around the Navy dreadnaught, so, I set the encounter Chance at 80%. let's say I want some outcasts and corsairs to attack the base, and navy and bounty hunters to defend the cargos and freighter around. Oh and I am also aware that Faction Chances cannot be over 100 by encounter. There is what I set:
area_assault
Outcasts (0.500000)
Corsairs (0.500000)
area_defend
Liberty Navy (1.00000)
area_scout
Liberty Navy (1.00000)
area_bh_defend
Bounty Hunters Guild (1.00000)
area_bh_scout
Bounty Hunters Guild (1.00000)
area_trade_transport
Gateway Shipping (0.250000)
Kruger Minerals (0.250000)
Republican Shipping (0.250000)
Universal Shipping (0.250000)
area_trade_freighter
Cryer Pharmaceuticals (0.200000)
Interspace Commerce (0.200000)
Synth Foods, Inc. (0.200000)
Samura Industries (0.200000)
Ageira Technologies (0.200000)
area_trade_trader
Cryer Phermaceuticals (0.200000)
Interspace Commerce (0.200000)
Synth Foods, Inc. (0.200000)
Samura Industries (0.200000)
Ageira Technologies (0.200000)
area_trade_feighter_pirate
Outcasts (0.500000)
Corsairs (0.500000)
area_trade_freighter_smuggler
Outcasts (0.500000)
Corsairs (0.500000)
area_trade_smuggler
Outcast (0.500000)
Corsairs (0.500000)
In the tradelane pop zones I put the same settings in the boxes and I set Chances at 80%
tradelane_trade_transport
Gateway Shipping (0.250000)
Kruger Minerals (0.250000)
Republican Shipping (0.250000)
Universal Shipping (0.250000)
tradelane_trade_freighter
Cryer Pharmaceutical (0.200000)
Interspace Commerce (0.200000)
Synth Foods, Inc. (0.200000)
Samura Industries (0.200000)
Ageira Technologies (0.200000)
There should be lots of people in the zone, fighters, transports, freighters, bounty hunters ect... but when I get in there is nobody there. No one. It does not looks so complicated why is my settings don't work?? Where did I screwed up??
I would also know how do you create zone indicating ''WARNING sensors efficiency reduced'' or ''DANGER Radiation damage detected'' with the flashing symbol...
Thanks in advance for your upcomming answers!!