[AI Weapon preferences
Hello all !
I began modding Freelancer a few month ago, and i'm currently working on a patch increasing AI's level. I've worked a lot on pilots_population.ini, editing many parameters. But i've still a few questions :
To begin with, I want my npc to use differently their missiles and torpedoes. So, missiles against fighters, and torpedoes against capship. In Jobblock, i know the following lines refer to these different utilisations :
attack_preference = fighter, 5000, guns / torpedo / guided / unguided
attack_preference = freighter, 5000, guns / torpedo / guided / unguided
attack_preference = transport, 5000, torpedo / guns / guided / unguided
etc...
However, i don't know how to add the missile/torpedo distinction. Both are guided so i can't use the guided / unguided distinction. How to do ? More generally, i want to know where is written a weapon is part of one of these categories... and consequently, how to change it.
If someone can help me ...
I began modding Freelancer a few month ago, and i'm currently working on a patch increasing AI's level. I've worked a lot on pilots_population.ini, editing many parameters. But i've still a few questions :
To begin with, I want my npc to use differently their missiles and torpedoes. So, missiles against fighters, and torpedoes against capship. In Jobblock, i know the following lines refer to these different utilisations :
attack_preference = fighter, 5000, guns / torpedo / guided / unguided
attack_preference = freighter, 5000, guns / torpedo / guided / unguided
attack_preference = transport, 5000, torpedo / guns / guided / unguided
etc...
However, i don't know how to add the missile/torpedo distinction. Both are guided so i can't use the guided / unguided distinction. How to do ? More generally, i want to know where is written a weapon is part of one of these categories... and consequently, how to change it.
If someone can help me ...