FLModel Cloner woes
Hi guys, i tries using the FLModel Cloner about a year ago to clone either ships or icons and i couldn't get anywhere. Recently i am trying to clone icons. I have about 60 to do and again i don't seem to be getting what i need.
Hopefully one of you lot can give some advice on this. I know there is the help file on how to clone a model, but it still dosen't help me to get to what i want.
The task
Starting off with the model cloner part i open up an existing icon and change the entries from:
VMeshID=data.equipment.models.commodities.nn_icons.commod_consumergoods.lod0-112.vms
VMeshRef=/ <--Not sure about this one
(Material)=ID=0xF84CE9C9
to..
VMeshID=data.equipment.models.commodities.nn_icons.Gun_br_auto_shotgun.lod0-112.vms
VMeshRef=/ <-I've tried either leaving it "/" or renaming it neither have worked
(Material)=Gun_br_auto_shotgun.tga <--Should this be converted into a different format?
Then, in UTF..
1-Modified the material library>Gun_br_auto_shotgun name.
2-Modified the string entry inside the Gun_br_auto_shotgun name.
3-Modified the name of the texture in texture library.
In game it shows nothing at all. I'm guessing i need to change the texture name in model cloner to a different format, but which one?
As usual, any help would be appreciated.
(edit)
I have tried using CRCCalc to change the Gun_br_auto_shotgun.tga into its crc equivalent, but still no show.
Edited by - Mace_166 on 1/11/2007 3:35:40 PM
Hopefully one of you lot can give some advice on this. I know there is the help file on how to clone a model, but it still dosen't help me to get to what i want.
The task
Starting off with the model cloner part i open up an existing icon and change the entries from:
VMeshID=data.equipment.models.commodities.nn_icons.commod_consumergoods.lod0-112.vms
VMeshRef=/ <--Not sure about this one
(Material)=ID=0xF84CE9C9
to..
VMeshID=data.equipment.models.commodities.nn_icons.Gun_br_auto_shotgun.lod0-112.vms
VMeshRef=/ <-I've tried either leaving it "/" or renaming it neither have worked
(Material)=Gun_br_auto_shotgun.tga <--Should this be converted into a different format?
Then, in UTF..
1-Modified the material library>Gun_br_auto_shotgun name.
2-Modified the string entry inside the Gun_br_auto_shotgun name.
3-Modified the name of the texture in texture library.
In game it shows nothing at all. I'm guessing i need to change the texture name in model cloner to a different format, but which one?
As usual, any help would be appreciated.
(edit)
I have tried using CRCCalc to change the Gun_br_auto_shotgun.tga into its crc equivalent, but still no show.
Edited by - Mace_166 on 1/11/2007 3:35:40 PM