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Thames doesn''t like CapShips

The general place to discuss MOD''ing Freelancer!

Post Sun Dec 31, 2006 3:19 pm

Thames doesn''t like CapShips

I'm making a capships mod for my server. I am able to dock at and launch from every base/planet in the game but one. Outpost Thames in New London.

I can dock there fine but when I attempt to launch the server crashes.

Outpost thames uses the trading_outpost_lod.cmp which is used by numerous other bases so it's not the cmp

This happens with the Kusari BS and the Liberty DN so far. (Only two ships I've tried) so it's not isolated to one particular ship. Both ships can dock at and launch from every other base.

medium_moors have been set to jumps and the range of the docking points have been increased just like all other bases so that's not it either.

Rep has been set to .90 everyone so that I can test all bases without worrying about whether or not I'm friendly so it can't be a reputation thing.

When in Console view on FLServer no error message is displayed before the server crashes so I have little to go on.

What would cause this to happen at only one base in the game?

Post Sun Dec 31, 2006 4:53 pm

Have you made any changes to the base, ie sounds, effects?

Post Sun Dec 31, 2006 5:10 pm

no changes other than to add a ship for sale.

Here's some other stuff I tried. I moved the base way out into the middle of nowhere, everything worked fine.

I moved it back and reduced the density of NPC spawns to zero, everything worked fine.

I changed the density of NPC spawns from 12 to 3 and the crashes returned.

I'm confused because the only 2 things I did in that zone were to add the ship for sale at Thames (disabling that in the mod didn't fix the problem) and I added a clone base for the mooring fixture over New London. This approach has worked at every other planet in the game. I'm going to try disabling that next to see if that's the problem but I don't understand why I did nothing to change the factions, base, zone other than the stuff mentioned here.

Post Sun Dec 31, 2006 6:07 pm

I think I may have figured it out. I forgot to mention that I had edited the dockmounts on the station so that when the ship undocks it isn't stuck in the station. I moved them out further. I noticed that Thames is placed awfully close to a tradelane gate. It occurred to me that perhaps there was a conflict there so I re-edited the dockmounts so that they were above the station instead of projecting further out and now I can undock just fine.

Further testing will hopefully bear this out.

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