Where *are* the files?
I'm currently flicking around FreeLancer,as I intend to be speed-modding it later this year. I've been rooting through the files, these forums and various tutorials seeing what can be done with the game and such forth, and how easy certain things are to implement.
One thing is seriously bugging me though, and this is vast quantities of seemingly unlocateable data, or data structures / archives that could possibly house the missing things. I've tried rummaging around the web, but haven't found any information on this at all.
Hopefully I'm just overlooking something stupid and it can be pointed right out to me.
The first thing I'm looking for is where the audio is located that is used when the player talks to NPCs outside of the story mode. I thought it may possibly be contained on the CD, explaining why it seems to be missing within the FreeLancer folders themselves - but this doesn't seem to be the case from examining No-CD cracks - it's just mysteriously not there, but has to be in order for the game to use them, for obvious reasons. This is my main confusion, because there's a large amount of rogue audio to be accounted for.
The next thing is the graphics. A lot of these are missing - any game uses large quantities of textures and suchlike in order to display everything. FreeLancer seems to use a lot of proprietry file formats, but things like NPCs appear to only have one file - in their case a small 'dfm' file which simply cannot contain all of their geometry and texture details - or does it?
Anyway, I'm hoping people can clear a lot of this up, as I'm perplexed. Even if such data structures aren't currently moddable, it'd be nice to know where they are, so I can at least have a hack at them.
Thanks,
Ambershee