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a question about getting the nav map when you enter the game

The general place to discuss MOD''ing Freelancer!

Post Tue Nov 07, 2006 9:25 am

a question about getting the nav map when you enter the game

hi guys just a quick question how do you get the nav map when you enter the game i see alot of servers out there with that how is it done?

Post Tue Nov 07, 2006 7:02 pm

What do you mean by "getting the nav map".

Post Tue Nov 07, 2006 8:16 pm

when you enter the game you have the whole map you dont have to find anything thats what i mean.

Post Tue Nov 07, 2006 11:13 pm

Here is a mod by BlazeME called Complete Nav Map.
This mod gives the complete nav map, including hidden wrecks and such.

Link below

http://www.lancersreactor.com/t/Downloa ... asp?ID=730

"It doesn’t matter what universe you’re from. That’s got to hurt!"

Post Tue Nov 07, 2006 11:52 pm

it doent work with my mod but now i know what i have to do change the visit codes to 1 that will be fun lol.

Post Wed Nov 08, 2006 7:05 am

I could send you a script for your mod that will work.
If you have added any wrecks you'll need to place them at the bottom of the script or they will give loot every time you reload.

If you want it just check my profile and get my E-mail and send me a note.

Post Wed Nov 08, 2006 4:46 pm

Or you could download the ioncross charecter editor and use it to reveil the whole map.

"Squrells will take over the world, spreding rabes evrywer to kill us off!"

Post Wed Nov 08, 2006 6:51 pm

nothing from iron cross works on my computer anymore not even when i try to run a vanilla server. i cant even get my copy of freelancer to work it hangs when i try to exit on the yes and no screen.

Post Thu Nov 09, 2006 6:02 pm

you can use it in a sp game to

"Squrells will take over the world, spreding rabes evrywer to kill us off!"

Post Fri Nov 10, 2006 5:25 pm

I think it is important to note what is changed to show bases etc on the Nav map, and not just to blindly apply a mod.

For those um... fussy? people like me who would like this info:-

Changing the visit = 0 to visit = 1 is fine where visit = 0 for an object.

But - the visit = parameter consists of a whole byte (8 binary data bits), each with a purpose. The bit with value = 1 is the lowest bit of the byte - bit 0. The action of the '1' bit is just to make the object visible on the Nav Map, even before it's been visited by the player. The other 7 bits of the byte also have functions in the Nav Map, and these are dependent on what the object is.

So to cut a long story short, because I do believe this has already been described more fully in this forum...

Always change the visit = parameter by adding '1' to its original value, not by changing it to '1'...

If it is 32, make it 33. If it is 36, make it 37. In this way you will preserve the other display functions, like ensuring the infocard is displayed and not just the name and background of the object.

Bases have 3 different bits of info that are displayed in the navmap:- info about the owning faction, commodities with buy and sell prices, equipment, and ships sold on the base. Making bases visit = 1 removes that info until the player visits the base. Zones can be mineable - that is switched on and off by bit 2 (value 4). Changing visit = 36 to visit = 1 will mean the zone does not show as mineable on the nav map.

Note - if the object's visit = parameter is 128 (invisible) and you want to make it visible, then make it the same as a similar object that is visible. This may mean you have to look in another system's .ini file to find one.

Hope this helps.

Roleplay: - the art of self-deceipt!

Post Fri Nov 10, 2006 8:21 pm

yeah kind of. i really wanna know why that my version of freelancer freezes upon exit

Post Thu Nov 16, 2006 4:18 pm

Hi Richard.

This problem smells of incompatible saved games to me. It happens sometimes when you re-install Freelancer, or if you change to a mod or back again.

Did you delete them? They should be in your folder My Documents\My Games\Freelancer\Accts...

Delete the lot, or if you think you might want them then just change the name of the Accts folder to something like "Old Accts".

Ioncross will work, you need to change the Freelancer window name in the configuration panel to eb exactly the same as the FL Server window name. Not easy to get it right sometimes! lol

Remember to put in the Ioncross Gamedata files for the mod you're running each time you change mods. Most people don't know to do these 2 things.

All the best.

Roleplay: - the art of self-deceipt!

Post Thu Nov 16, 2006 7:16 pm

i use now cheaters death lite 1.23 it does not cause lag on my server like iron cross did and i dont have to make up game data files just the name of the ship or gun i use is sufficent. also i use fl hook with it

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