some questions about weapons and levelling
Hi, its me again with the questions...
1.
Is there any way to mod FL so that I don't need to do storyline missions in order to level up? I mean, only money will be required in order to level up (hehe, level 38 in a Sabre during mission 2).
2. [From last thread
Sorry I have to dig this up, but seems like no one noticed and I really need the answers...
I just created a new weapon with a custom cmp, and it works fine, except for one catch. The turret swivels on its base as expected, but the barrel doesn't go up and down with the targeting reticule (firing still works fine, its just a visual problem). The groups in ms3d are as follows IN ORDER: HyperGunBase, HyperGunBarrel, Hp/Revolute/HpMount (360 deg rotation), Hp/Revolute/HpConnect (also 360), Hp/Fixed/HpFire, with 1 group in CMPExporter. When I tried exporting the cmp in 2 groups (1 and 1 group amounts) the barrel now moves up and down, but it also moves all over the place. How can I fix this?
Also, why does HardCMP "mangle" my hp orientation values for my fixed multishot weapon when I set them to, say, >50 degs? The degree values when I load become scattered all over the place...
Thanks...
----------------------------------------
F is for fire that burns down the whole town...
U is for uranium... bomb.
N is for no survivors...
Down here in the deep blue sea.
-Sheldon Plankton, Spongebob Squarepants
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Edited by - raycrasher on 9/27/2006 6:56:21 AM
Edited by - raycrasher on 10/10/2006 5:59:19 AM
Edited by - raycrasher on 10/10/2006 6:08:43 AM
1.
Is there any way to mod FL so that I don't need to do storyline missions in order to level up? I mean, only money will be required in order to level up (hehe, level 38 in a Sabre during mission 2).
2. [From last thread
Sorry I have to dig this up, but seems like no one noticed and I really need the answers...
I just created a new weapon with a custom cmp, and it works fine, except for one catch. The turret swivels on its base as expected, but the barrel doesn't go up and down with the targeting reticule (firing still works fine, its just a visual problem). The groups in ms3d are as follows IN ORDER: HyperGunBase, HyperGunBarrel, Hp/Revolute/HpMount (360 deg rotation), Hp/Revolute/HpConnect (also 360), Hp/Fixed/HpFire, with 1 group in CMPExporter. When I tried exporting the cmp in 2 groups (1 and 1 group amounts) the barrel now moves up and down, but it also moves all over the place. How can I fix this?
Also, why does HardCMP "mangle" my hp orientation values for my fixed multishot weapon when I set them to, say, >50 degs? The degree values when I load become scattered all over the place...
Thanks...
----------------------------------------
F is for fire that burns down the whole town...
U is for uranium... bomb.
N is for no survivors...
Down here in the deep blue sea.
-Sheldon Plankton, Spongebob Squarepants
----------------------------------------
Edited by - raycrasher on 9/27/2006 6:56:21 AM
Edited by - raycrasher on 10/10/2006 5:59:19 AM
Edited by - raycrasher on 10/10/2006 6:08:43 AM