@ OP-R8R, Basically not a damn thing.
@ Blackhole, You should have used the Newplayer.fl like I did with
this instead of Freelancers initial settings file (restart.fl), every mod needs FL to create a Restart.fl that's unique to that mod. By using your restart.fl everybody will find that custom factions won't work properly or appear in save files, which will eventually lead to a corrupted save game.
As I've already said every mod needs it's own restart.fl, this means it needs it's own save game folder and as FLMM does this for us why do so many of you block it from doing so. I've found the following in way to many script.xml files for it to be just poor coding.
<header name="My Mods Name" savesafe="true" exclusive="true">
The
exclusive="true" should only be used if you don't want any other mods to work with your's (FLMM will block thier activation). The
savesafe should
NEVER be used in the "header" as this means the player will be using his vanilla restart.fl's settings with your mod, and almost as bad he'll be able to use his vanilla save games with your mod, corrupted save games and ctd's aplenty
.
**shuffles of with a new headache**