Argh / Chips OpenSP Alternative
The below paragraphs are the sections that are of interest to me:
1. The main reason why other coders have stumbled and fallen trying to code "true" Total Conversion mods is that the "vanilla" Missions are heavily integrated with Mbases.ini.
This, in turn, is heavily integrated with Solararch.ini, various Equipment INI files, AI files, and other things.
2. This is the first step towards getting rid of everything in Freelancer entirely for a "true" Total Convresion. What this basically does is delete all of the INI references in the Missions, and sets them up to simply "complete" after players reach X amount of money (set in ptough.ini). So players start SP at Level Two, and skip from Level Two to Level Four, and so forth. This may seem a little whacky, but it's the only way to do this that doesn't involve a DLL hack like Xerx's initial OpenSP mod, and it works just fine.
3. Basically... now that the first (and most crucial) link in the chain has been severed... it should be possible for Total Conversion creators to completely empty Mbases, Solararch, the pilots_story.ini, and many other areas of unnecessary content
My questions are along the lines of how could I sever the other links that he speaks of, how would I cut the links so that I could basically start to remove items such as weapons and ships and shields without causing MP to crash, and would I still be able to use npcs in the MP game.
This would be of tremendous help to me as a base framework for my Freelancer Lite mod. As I wish to strip un-important less used items and re-design some of the systems, such as New York (for a start).
Any help would be fantastic!