you can group your guns using the 'activate weapons group #' key slots or you can toggle them individually by number - i prefer weapons groups, mapped to the top row of numbers. also, nice thing about weap groups is they save for every character, so you never have to remap them unless you mess them up
procedure for weapons grouping:
assign a key to 'activate weapon group 1' and 2, 3, etc
now, press your 1st group button and deactivate weapons you don't want in the group by clicking them in the cockpit-weapon-window(lower right window)
you can have 8 weapon groups - this is more than enough, heres an example of how to set it up:
low refire guns with high damage group 1 (kill shot)
high refire guns for dogfighting group 2 (harassment)
missiles - maybe energy and explosive, maybe including disruptors and torps group 3
if you've got a capital ship this can be extremely useful for conserving power as well as a psychological edge - you can limit your fire and lull the unsuspecting and naive pilot into complacency
remember that if you use weapon groups you will ALWAYS have one of them selected, which means deactivating a weapon will deactivate it in the active group
also, the 'assign group' keys don't do squat, ignore them
edit: oh i see - then the answer is no, not without a macro program to hit the keys for you
Edited by - Cold_Void on 8/20/2006 7:31:38 AM