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Ship problem

The general place to discuss MOD''ing Freelancer!

Post Mon Aug 14, 2006 1:37 am

Ship problem

Here is the problem i am having:
My friend has made a ship but you have to be VERY close to it to be able to see it. Now I know nothing about ship modding so I would like to ask what factor i have to change to be able to see it from the normal distance
thanks
XetoX

Post Mon Aug 14, 2006 1:58 am

I believe the problem is the LOD Ranges in the shiparch ini coding, custom ships need that to be:

LODranges = 0, 2000

Someone correct me if I'm wrong ...

Post Mon Aug 14, 2006 2:32 am

well here are the ranges my friend has put in....i havn't got a clue what they mean:

0, 50, 150, 300, 450, 700, 1000, 1300

XetoX

Dev

Post Mon Aug 14, 2006 2:55 am

LOD is short for "level of detail"; the LODranges line will specify at what distances the different models of the ship will be used. The majority of custom ships have just one model and so will have just one level of detail, but most (if not all) vanilla ships have several.

LODranges = 0, 50, 150, 300, 450, 700, 1000, 1300 means the following:

Show the model for the first (highest) level of detail between 0 and 50 meters.
Show the model for the second level of detail between 50 and 150 meters.
etc...

Presumably the custom ship you are using has only one model and thus should only have one level of detail. For example:

LODranges = 0, 2000

would make the ship appear out to 2000 meters... potentially a bit more since the cutoff is based on a coordinate transform rather than straight line distance, but it will at least be close to 2000. You could make the distance higher, say 10000 meters, but you will run into the numerous other distance limits that Freelancer inconveniently has. You can break these other limits if you want, but it's fairly involved and you probably don't want to go there just yet.

Post Mon Aug 14, 2006 3:11 am

**Problem Fixed**

thanks guys

now I just have to find out why I can go straight through these ships B-)

Post Mon Aug 14, 2006 3:16 am

you'll need a SUR to go along with the ship's CMP.

easiest way- find a 'stock' ship that's shaped almost the same and copy it's SUR to the same name as your new ship's CMP

hard way- make a custom SUR

Chris Bates

Post Mon Aug 14, 2006 3:56 am

hmm....well thats a tough choice....
easiest

thanks for your help

Post Mon Aug 14, 2006 7:36 am

On most custom ships the LoDranges are 0, 9999 or 0, 99999

Ogu

Post Tue Aug 15, 2006 4:57 am

99999? Not unless you want to see a speck flying from 100k away lol

Anything between 1300-2000 sounds reasonable to me.

Post Thu Aug 17, 2006 7:21 am

You are right; but i just wanted to tell the facts. It´s unnessecary to put so high LoDranges to a small ship. They only fit to big ships (battleships, cruisers, etc...)

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