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No Errors Mod

The general place to discuss MOD''ing Freelancer!

Post Mon Jul 03, 2006 9:09 pm

No Errors Mod

I have just finished my BigDaddy StoryLine mod v1.2 and I decided to tackle the mission errors that FLSCAN found in them. I then fixed then by adding or deleting, as needed, man you talk about running all over ini files tracking everything down, boy that was forever. Well to make a long story short I have no errors in the mod according to FLSCAN, which I think is great.

I then played all the way through the storyline and there were no problems at all. WOW! you talk about holding your breath starting every mission, and then very happy that you got it right at the end of that mission is a great feeling, as all you mod makers out there know you hate it when something goes wrong or is not right and I believe all have had that feeling at sometime or other.

Well sorry about the book but I just wanted to let everyone know that you can edit those last 22 odd errors in the mission folder. I think it actually ran better, but that could be just me, and expecting a CTD at any moment LOL.

Hope this helps, and happy modding

"It doesn’t matter what universe you’re from. That’s got to hurt!"

Post Tue Jul 04, 2006 9:14 am

Sounds like you did a lot of work there but in the end I'm sure it will be worth it to you and those that play the mod.
FLScan version 1.3 is a great utility for checking your modified files for errors.

Post Wed Aug 16, 2006 9:18 am

If anyone is interested, you can look at what I did with the game. It does not CTD and its not buggy it even runs better then before try it out for yourselves. I have fully tested it, and it works great. Maybe the next release of SDK will implement these changes and have the mission errors fixed as I have done. Again, feel free to use what ever I have.

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