Stripped Freelancer
Has anyone ever striped freelancer right down to basically nothing. I'm talking no ships (maybe except one), no systems, no factions, no weapons, shields, or thrusters etc, so that people would have a template as such for doing conversions or at least creating something relatively new, or re-creating the multiplayer experience and balance with new ships replacing all the old vanilla ones.
I'm talking skeleton structure here.
In the future I am hoping to create item templates, allowing people to just insert the relevant scripts into the folder, adding them to a blank template.
I am hoping someone has done this before or can at least tell me what things just can't be removed because of the way the game works, I heard NY cannot be removed? Can someone help clear this up for me.
I would like to create a framework project, standardised, templated, with obviously still some work that would need to be done, but the most part it should be extensible.
Hence the name for the project, FL-XML, which is FreeLancer eXtensible Markup Language. It is kind of a markup language in my eyes, as there are commands and variables inside sections, that we might call tags, so if someone can help out with this project it would be great!
I'm hoping to create some kind of basic editor that will list the items, shields etc, in a window where you can highlight and then use an xml form to edit the related items, such as infocard, energy damage, hull damage, energy cost, etc etc.
This is going to be a big project and will essentially take Arghs Toolkit to the next level (I am basing the standardisation and templating from his work more or less).
First step though, is to strip freelancer to a skeletal structure. This is what I need help with most, I'm learning as I go and require a coder more experienced than myself.
Thanks!