Important Message

You are browsing the archived Lancers Reactor forums. You cannot register or login.
The content may be outdated and links may not be functional.


To get the latest in Freelancer news, mods, modding and downloads, go to
The-Starport

Wolf 359 System

The general place to discuss MOD''ing Freelancer!

Post Wed May 31, 2006 11:39 am

Wolf 359 System

Hi there,
Now i don't think this has been done yet and i bet if it's not there's a reason.
For those of you who don't know,wolf 359 is the system 1 borg cube destroyed a whole fleet of starfleet ships on it's way to earth.
Now what i and a friend of mine are planning to do is re-create this debris field using models that we already have and are modifing skins for (p.s anyone who has damaged starship hull skins please contact me) we already have the voyager done and are working on a good 10 more.

Now the problem is i'm not very good at making systems,i've made a couple but they were nothing special imho.What i'd like to know is how you can assign a model to be a wreck,put it in a system and attach loot onto it...and if it is possible to do it with FLE?

Now i ask for help,not to be blindly told "go search for it"..by your own admission the tutorial section is a mess and i've already spent 1hr looking thru it.

Thank you
DS9 Phoenix

(\__/)
(='.'=) This is Bunny. Copy and paste bunny into your
(" )_(" ) signature to help him gain world domination.

F!R

Post Wed May 31, 2006 1:02 pm

You can make every ship a wreck.
For example:
========================================================================
<script>
<data file="DATA\SOLAR\solararch.ini" method="append">
<source>
[Solar
nickname = sp_8472frig_surprise
type = MISSION_SATELLITE
DA_archetype = Ships\Startrek\species8472frig\sp_8472frig.cmp
material_library = Ships\Startrek\species8472frig\sp_8472frig.mat
LODranges = 0, 300, 900, 4500
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 800
shape_name = NAV_surpriseX
explosion_arch = explosion_instant
hit_pts = 8600
destructible = true
fuse = fuse_suprise_transport, 0.000000, 8601
fuse = fuse_suprise_drop_loot, 0.000000, 8590
</source>
</data>
<data file="data\ships\loadouts.ini" method="append">
<source>
[Loadout
nickname = SECRET_8472_gb01_ah02
archetype = sp_8472frig
equip = sp_8472_gunboat_shield01
equip = sp_8472_powercannon
equip = sp_8472_gun
equip = sp_8472_gun
equip = bio03_armor
</source>
</data>
<data file="DATA\UNIVERSE\SYSTEMS\AH02\AH02.ini" method="append">
<source>
[Object
nickname = AH02_wreck01
Archetype = sp_8472frig_surprise
loadout = SECRET_8472_gb01_ah02
ids_name = 0 ;GENERATESTRRES("Wrecked ship of Species 8472"
ids_info = 0 ;GENERATEXMLRES("<xml><RDL><PUSH/><TRA data="1" mask="1" def="-2"/><JUST loc="center"/><TEXT>Wrecked ship of Species 8472</TEXT><PARA/><TEXT> </TEXT><PARA/><TRA data="0" mask="1" def="-1"/><JUST loc="left"/><TEXT>You'll never know if they are really dead...</TEXT><PARA/><POP/></RDL></xml>"
pos = -43000, 0, 43000
rotate = 150, 55, 0
visit = 0
</source>
</data>
</script>
========================================================================
This script adds a wreck from a Species 8472.
I first thought about adding rep, power + autoturret :-) so the info would give sens.

Return to Freelancer General Editing Forum