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Renameing Factions

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Post Fri May 12, 2006 8:50 am

Renameing Factions

Ok i dont want to make any more new factions for a mod im makeing but i would like to rename the exiting ones.

now i have gone into resucess.dll and changed all the references to faction names in there and all i have mangaed to do is cgange what reads in test boxes and stuff for like missions.

how would i go about getting the relationship menu to change to the new faction names i know iv missed something i was jus woundeing what it mught be

Post Fri May 12, 2006 9:08 am

Its kind of hard to understand what you're reaaly asking for (sorry), but if you mean the reputation screen from the neural net. It should just be changed in initalworld.ini. The only other ones are in offerbriberesources.dll which i think you have done already.

Post Fri May 12, 2006 9:41 am

infocards.dll has all the text for the factions, if that's what you're looking for. pull up initialworld.ini to get the ids_names and ids_infos numbers and just use fled-ids or reshacker to change them

Chris Bates

Post Fri May 12, 2006 9:56 am

Yes i do mean the rep screen from the nural net so thank you verry much for you help and i will try your suggestion

The only other thing is when i chnge the nueralnet screen will that change the rep name that goes infrount of you name in multplery

Ie

Bounty Hunter Xerxas jade
or
ALG Vorron
ectect

how would i go about changeing that?

Post Fri May 12, 2006 3:30 pm

to change the names of the factions that show up in front of the ships, change the ids_name and ids_short_name entries.

Here's a SS of my WiP:


Edited by - cjabates on 5/12/2006 4:30:27 PM

Post Thu May 24, 2007 1:29 pm

Did anyone ever finish this project and put up a tutorial on it???

Post Fri May 25, 2007 2:24 am

what project?
renaming factions?

you only need to edit some ids

Post Fri May 25, 2007 6:40 am

I have dne this and I go into every dll and change references to that faction I am trying to change.

Requiem: A Total FL Conversion Mod .

Post Fri May 25, 2007 7:17 am

Sorry to be nit picky here:
So, I'd edit the ids name and short name to reflect a new name.
What other files are necessary to change in order to reflect this change and make sure it takes.

Let's say for example, I wanted to rename the Xenos to Xenomorphs..
besides renaming the ids name and short name..
where else do I make changes?

Let's say there is a new faction: the Specters..
I've already created the new ids name, short name and info on them..
so, what other files do I need to change so they show up on the replist and
how it affects my reputation with other factions (I know it's something to do with empathy.ini)
Would this be:
initialworld.ini, faction props.ini, empathy.ini ??

Post Fri May 25, 2007 8:20 am

I dont have FL here in front of me, but ise FLIDS and search all the game DLL's for the faction name you want to change.


Where ever you see Xenos, change it to Xenomorphs

The most inportant ones are the IDS_Name entries. I even change the faction inf ron of the Pilot names so they show up in game as the corrected faction.

There are only 5 or 6 DLL files that you will need to change this on.

Maybe this weekend I will write up a quick tutorial on doing this, but what I stated above, basically is the tutorial. Use FLIDS and search the DLL's for IDS_Name and the faction you want to change.

Requiem: A Total FL Conversion Mod .

Post Fri May 25, 2007 9:35 am

You need to be a bit carefull with the length of the names though. The short_name's are short for a reason, if you had a long short_name then you wouldn't have space to see what ship the npc was flying.
You can edit the ids_name happily enough without running into any problems.

Post Fri May 25, 2007 3:28 pm

*Sigh*

To change the faction names you need to alter 6 locations in 2 DLL's (not including the info cards).

nickname = li_n_grp
ids_name = 196846 ----->>NameResources.dll -->>'Liberty Navy'
ids_info = 66200
ids_short_name = 196895 ->>NameResources.dll -->>'Navy'

196846 + 131834 = 328680 --->>OfferBribeResources.dll -->>'Liberty Navy'
328680 + 100 = 328780 --->>OfferBribeResources.dll -->>'the Liberty Navy'
328780 + 100 = 328880 --->>OfferBribeResources.dll -->>'Liberty Navy'
328880 + 100 = 328980 --->>OfferBribeResources.dll -->>'the Liberty Navy'

This also happens to be the method you need to get any custom factions to appear in the bribes and job descriptions.

**shuffles off with a new headache**

Post Fri May 25, 2007 7:58 pm

what's the ids numbers "+ numbers" for?

Post Sat May 26, 2007 4:48 am


This also happens to be the method you need to get any custom factions to appear in the bribes and job descriptions.


The faction names in the bribes and job description are not part of the info card that you see in game, they come from those 4 entries in the OfferBribeResources.dll. If your changing a factions name in the NameResources.dll you also need to change those 4 entries. You use that formula to find the entries for each faction name you change, it's also how you add custom faction names to your mod, they need to be in NameResources.dll & OfferBribeResources.dll to see the names in the bribes & jobs.

**shuffles off with a new headache**

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